SoulCalibur Review: This Classic’s Soul Still Burns…Sort Of

Posted: January 29, 2012 in Now Playing (Video Game Reviews)
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Game looks great on the iPhoneiPad

The price is a little high
Controls are a little tough to master
No Mission Mode
No Multiplayer

Review Based on Version 1.0.0

After more than a decade, SoulCalibur finds itself ported to another platform. Now “The epic tale of souls and swords” goes mobile and it almost looks just as good as it did in the arcade and on consoles. Namco brings SoulCalibur to iOS devices and fans are excited to see it arrive. Some die hard fans of the game have already made the impulse purchase. However I’m here to tell you that not everything is as perfect as you want it to be.

Now I’m not going to lie to to you, but I’m a big fan of the series since the release of Soul Edge in the arcade. SoulCalibur was the first title that I purchased when the Dreamcast launched and I was hooked to this particular game as I would play for hours at a time. This game had it all. Currently I have SoulCaibur on Xbox Live Arcade and it’s great despite the fact that it’s missing the awesome Mission Mode and some form of online multiplayer. Sadly for iOS devices, it’s just like the XBLA version except it’s much tougher to control and it’s a little more pricey.

SoulCalibur on the iPhone and iPad features all the typical game modes including Arcade, Time Attack, Survival, and Extra Survival (same as Survival except with a smaller ring and one hit KOs). There’s also a practice mode for those who might have a bit of trouble pulling off the attacks and combos, or maybe want to learn how to own the game by playing as Kilik like most other spammers in this game do. Let me just state that even though you might consider yourself a pro I would suggest practicing on this version  so that you can get used to the tough control scheme, because they can be quite frustrating at times even though the layout is very familiar to Street Fighter IV: Volt. Let’s just say that there’s a big difference with touchscreen controls compared to control pads and fight sticks.

There are a couple of big differences between the XBLA version and the iOS version of the game. One of those differences has to do with the characters themselves. All 19 characters are represented on both versions, however the iOS versions added to the replay value by making you unlock characters after completing the game just like it was in the arcades and the Dreamcast. The other difference has to do with the price. The XBLA version, released a while back, will only set you back $10 dollars (800 Microsoft points). Sadly the iOS version costs $11.99 which is currently at a 20 percent discount. Are you kidding me! I don’t think I really want to do the math to see what the full price is. That is really expensive for a game in the App Store. Honestly, it’s better to wait for a price drop because there’s always going to be a sale.

SoulCalibur is a great game, but i don’t think it’s a game that’s meant to be played on the iPhone and iPad. At least it’s not completely dumbed down into 2D like Virtua Fighter 2 was for the Sega Genesis. I’m sure that after a few more updates to work on the controls, and maybe find a way to have some sort of multiplayer then just maybe SoulCalibur is worth the download. However for now I would just pass unless you think it’s really worth the high price.

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