Ok, so I took a long time to get this review out, but I wanted all the press to die down before I gave my opinion on Capcom‘s latest entry in the long running Resident Evil saga. Sure the survival-horror element that made the series popular is gone (then again it’s been gone since Resident Evil 4), but is it really a reason for so many so-called “fans” out there to shun the game? No! The series may be focused more on action (enough mayhem, crashes, and explosions to make Michael Bay orgasm in excitement), and the plot lines are more confusing as ever, however Resident Evil 6 is not as bad as purists are trying to make it. The game has some faults, but it’s still an entertaining experience.

Resident Evil 6 moves away from just a single campaign with one point of view. This time there are four campaigns that intersect into one complete story. Popular favorites including Chris Redfield, Leon S. Kennedy, and Ada Wong are back once again, but some of the new characters along for the ride are just as fun to play as. Sherry Birkin is back and all grown up. Helena really fits in with Leon’s campaign. Piers is no Jill Valentine but is still a good action hero. Finally there is Jake, the son of Albert Wesker, who is a complete badass and is a lot of fun to play as.

To sum up each campaign here’s how I would base it. Playing as Leon S. Kennedy makes the game feel close to Resident Evil 4 (my favorite game in the series so far) minus the shopkeeper. Playing the game as Chris Redfield makes the game feel like your typical third person shooter just with Resident Evil moments and enemies. Jake’s campaign feels like Resident Evil 3: Nemesis which will constantly have you on the run. Ada Wong’s campaign is full of stealth and crossbow action making this campaign a cross of Batman games from Rocksteady meets The Hunger Games. Of all the campaigns I enjoyed Leon’s the most because it felt the closest to the Resident Evil games I’ve loved.

Resident Evil 6 comes in with some big changes. The biggest change has to do with the clunkiness of the controls. No more standing and shooting while the enemies keep coming. It’s now been replaced with a more run and gun style. Basically, the release of Resident Evil: Operation Raccoon City paved the way for what was to come. Shooting, ducking, taking cover. In other words an increased chance of survival as well as saving some of those precious herbs. In between all the nonstop action there are plenty of Quick Time Events (QTE) sprinkled in. These QTE’s are quite frequent which at times come off as annoying especially when your in the middle of surviving a battle. Personally, I think it’s time to get rid of QTEs for any future games. They’re just not fun anymore.

Shopping for weapons and upgrades are also gone in favor of a skill point system. Throughout my game play in the campaign and in The Mercenaries (more on that later) I come across skill points icons that I collected to purchase upgrades. These upgrades included damage, accuracy, frequent ammo drops (which was sorely needed when I played Chris’ campaign), and so much more. The skill point system helps for multiple play throughs plus they can be used in any campaign. Now if they could only find a way to add the shopkeeper from Resident Evil 4 and this option would be awesome. He can also have all his signature phrases telling you how great the upgrade you want to buy is.

The Mercenaries mode is also back once again, and this time it’s better than ever. The same goal still applies here which is get the highest score possible before the timer expires. There were plenty of time extension points along with combo bonus icons to smash so I could rack up those points as I blasted zombies (yes, the undead that made the series popular are back again!) along with other infected enemies and bosses all out to get me. I find this mode a lot of fun especially when I need to kill off some unwanted stress from work. There’s also an Agent Hunt mode where I can go into an online game as an enemy character to kill the heroes. In theory this mode sounds like fun, but it doesn’t execute as well as it should.

So, do I like Resident Evil 6? Well, yes I do. It may not be survival horror, and the QTEs suck, but it’s clearly not as bad as everyone wants to say it is. At least the zombies are back which is a huge plus. Mercenaries is still a fun experience in short spurts. Plus all the over the top action is just as fun as your typical summer blockbuster movie. If your a fan of the series than you owe it to yourself to give at least a rental. For me, I can expect this game to stick around for quite awhile. By the way, did you notice that I kept this review spoiler free?

Developer: Capcom
Platform: Xbox 360
Players: 1-4 (online multiplayer)
Price: $59.99

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