Xbox One, What Are You?

Posted: August 13, 2013 in My Crazy World
Tags: , , , , , , , , ,

Once again it looks like Microsoft has announced another policy reversal. This time it’s in regards to the Kinect sensor with the Xbox One. Stemming from an Ask Microsoft Anything article from IGN, Xbox Corporate Vice President Marc Whitten has stated:

“Xbox One owners will be able to use all of the console’s core functions regardless of whether the new Kinect sensor is connected. Naturally, many of the tentpole features of the new Kinect, such as player identification, voice commands, etc., will be disabled as a result, but players will still be able to play games and access entertainment content.”

So what does this all mean? Basically, it means that the Kinect sensor is no longer required in order for the Xbox One to function. No more worrying about Microsoft “spying” on you. No more Kinect…period! While this latest reversal has Xbox fans once again rejoicing, I begin to wonder whether this change is a so called “victory” for gamers? Honestly, I don’t think so. The conclusion that I draw from all this is that Microsoft has raped the identity of the Xbox One leaving gamers confused about Microsoft’s next-gen vision.

Yes, Xbox One actually had a vision, however gamers including myself saw it as a console filled with restrictive policies that seemed to benefit the publishers more than the consumer. Personally, I was pissed off about the requirement of Kinect, DRM, always online, and no backwards compatibility with Xbox 360 games. All this gravitated me towards the PlayStation 4, and by E3 my decision was made after the Sony press conference as Jack Tretton stated that the PS4 was everything opposite of what the Xbox One was as well as $100 cheaper. I was sold. The PS4 was for me.

What has happened since E3 has had Microsoft backpedaling, and the results that followed had me wondering just what the heck was going on in Redmond. For a while I believed that Microsoft had it’s head on it’s shoulders, and was taking the correct steps in bringing a community of gamers together. Unfortunately, things have changed dramatically, because I now believe that Microsoft is absolutely clueless about what they’re doing. The last couple of months have been filled with reversals that include the Draconian DRM, self publishing with indie developers, always online, and now the Kinect. To put things in a nutshell, Microsoft has abandoned just about everything the Xbox One was supposed to be in terms of the future of gaming and entertainment just so they can compete with the PlayStation 4. Basically, the Xbox One is nothing more than a beefed up Xbox 360. Now why would you want something that you pretty much already have?

And what about the Kinect?

Now that the Kinect is no longer mandatory, developers might decide to no longer include the use of the peripheral when making their games. Why enhance the gameplay with a device that gamers were against using in the first place? This once again makes the Kinect nothing more than another useless gimmick. As of this moment, Microsoft has no plans to remove the Kinect sensor from the Xbox One which means first adopters will still have to pay the $100 extra for something that they might never use. For some this is a waste of money. Microsoft, on the other hand, can only hope that gamers will actually use it.

From excitement of the announcement to damage control that followed, it’s such a shame to see how far Microsoft has fallen in just the past few months. They’ve completely lost their way, and I just don’t understand why some people are such Microsoft apologists after all these reversals. The Xbox One now has a major identity crisis, and I no longer know what this console is or what exactly makes it so special. Maybe what Microsoft should’ve done was stick to their guns, and slowly ease people in to what could be the future of gaming and entertainment. Unfortunately, all Microsoft has done is continue to dig themselves further down the hole while still not finding a way to get themselves out of it.

* Source of linked IGN article written by Scott Lowe

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