Archive for the ‘The Final Cut (Video Game Epilogue)’ Category

GAME STATUS: Clementine is safe…for now?
TROPHIES EARNED: All 49 of them! Platinum Baby!

For my original review of The Walking Dead click HERE

From a prisoner in the back of a police car to his horrific end in Savannah, only Clementine is the ultimate survivor in Lee Everett’s epic tale. Actually, Omid and Christa are still out there, and it looked like Clem may have seen them walking on the horizon. Will Clem catch up with them? Are they walkers as well? Are these people other survivors of the zombie apocalypse? I can’t wait for Season 2!

The Walking Dead had me running on all emotions from the highs of safety to the sad lows of watching key characters psychologically breakdown or fall to their death. I felt Lee’s pain as every tough decision I made had it’s unfortunate consequences. I had to figure out who to trust and who to ignore. I even had to tread the relatively thin line that separates life and death. Most importantly was how I had to explain my actions to Clementine, and see how she responds. Surprisingly, in my playthrough she actually took it quite well.

Other than Lee, the one character I really enjoyed was Kenny. Throughout my journey I always sided with the redneck probably because I know so many people in my real world travels that are like him. Kenny always cut to the chase in key moments and was even a bit cutthroat at times as well when it came to Lily and Ben. Speaking of Ben, I hated that guy. I tried to help him, but whiny ass Ben always caused problems. When shit started getting bad…it was Ben’s fault. In key moments he even froze up in fear. My group had no need for fear, or his bullshit, so I had no problem showing my cold side and letting him die at the school. He deserved it even though he went out as sort of a hero buying time for my group’s escape from the walkers.

As for the episodes, I really enjoyed the second episode “Starved For Help.” Sure those St. John’s sounded nice and peaceful, but who knew that they had a Hannibal Lecter streak in them as they feasted on human meat. What a plot twist! I sure didn’t see that shit coming. There’s also that moment at the end of the episode when I took the supplies from the what I thought was an abandoned station wagon. I had no clue that this key decision would eventually lead up to the first season’s amazing conclusion as the vehicle’s owner and Lee would come face to face with Clementine’s fate hanging in the balance. You want to talk about psycho. That guy takes the cake.

Finally, there’s the gripping ending. I really wanted to see Lee take on the fatherly role, and take care of young Clementine through the dangers of the zombie apocalypse, but we all know that The Walking Dead is no place for happy endings. It was a sad moment when Clementine took up the gun and had to pull the trigger so Lee wouldn’t turn into a walker himself. If there’s one thing Lee did well it would be that he helped make Clementine strong enough to cope with the challenges that lie ahead of her.


Season 2 may be quite awhile away, but I do see another playthough in the near future. I’d like to see how Lee would react if I changed certain situations like not listening to Kenny or siding with Lily. However, Ben still has to die because he’s a whiny ass bastard. In the end it’s all about Clementine.

Overall, I really enjoyed playing The Walking Dead. What else can I say about a game that is already considered as one of the greatest of all time? Amazing story, well thought out characters, amazing story, walkers, oh and an amazing story. I think you get the point. Congratulations to the team at Telltale Games. This was an amazing experience.

For Clementine.

Developer: Telltale Games
Platform: Playstation 3
Players: 1
Price: $4.99 per episode (6 episodes)

GAME STATUS: Desmond has died saving the world, and Juno has risen.
ACHIEVEMENTS EARNED: 23 out of 50 (450 Gamerscore)

For my original review of Assassin’s Creed 3 click HERE.

While making my travels through Colonial America I decided to make a quick stop at the local tavern. As I walked inside I realized that I wasn’t alone. No, I’m not talking about the patrons drinking and sharing stories. I’m talking about my horse. Yes, Mr. Ed glitched his way inside the tavern flickering all about, and was blocking my way to the bar so that I can get an ale or two. So I left the tavern in disgust hoping that my horse would leave as well, but low and behold he stuck around flickering everywhere with no intentions of leaving. This eventually led to a the game freezing up on me. This absolutely drove me insane, but this was only a small fraction of the glitches and bugs that Assassin’s Creed 3 brings to the table that also included invisible walls, floating animals, and dead NPCs on the ceiling. Didn’t Ubisoft patch this recently?

I just don’t understand how a title that is this highly anticipated can end up being released to the public in such a mess. I did mention in my review that I felt that there was a “glitch in the Animus.” However, I didn’t think it was going to be this buggy. Now none of these glitches and bugs considered a game breaker, but there were moments where I just wanted to scream out in anger, throw my controller across the room, and stop playing the game. Well, I didn’t. Instead all I did was have a good laugh, skip all the side missions, and quickly trudge my way through the main campaign all the way to the end.

Speaking of the end, let me chime in on the game’s ending. This was one of the shittiest endings to a game that I’ve ever seen in my life. Now let me just state for the record that Desmond is one of the most boring characters in the history of video games, but to this point I’ve been invested in him for five games. The Assassin’s Creed series may focus in on the assassins themselves, but the main story has always been about Desmond. Like I stated in my review “This is Desmond’s story.” However, what really pissed me off what’s how they end his story. Desmond goes from being a bartender, to an assassin, to dead. What the fuck! Desmond saves the world, but dies like a useless bitch. The ending even chimes in on having to make a choice, but the choice is already made for me with Desmond dying. What Ubisoft Montreal should have done was allow me to make my own damn choice instead.

Now I know that part of this final cut has turned into quite a rant, but there was a couple of features I really enjoyed about Assassin’s Creed 3. One would be the backdrop of the American Revolution. Chatting it up with historic American figures including George Washington, Benjamin Franklin, Samuel Adams, and Paul Revere was amazing. It almost made me feel like I was a part of history. The other feature is the naval missions which helped break up the monotony of just running around and killing. Captaining the Aquilla was amazing as I would deploy the sails for navigation and speed and man the cannons in battle. In a way I felt like I was channeling my inner pirate as I would give orders to destroy British ships. I was addicted to naval missions. Sometimes I would take a break between trudging my way through the campaign just to head to the Harbormaster so I can get back on my boat. maybe Ubisoft can make a game just using this concept, because it would kick ass.


With the Animus glitching the way it is, and Desmond already meeting his rather unfortunate fate, I would say that returning to this Animus is not feasible. Now when Assassin’s Creed 4 arrives my opinion will quickly change, although with Desmond dead I wonder who will be next in line to step up. Maybe it will be Desmond’s bastard father. Perhaps there is another assassin out there. My other question is where will the Animus take me. The French Revolution? The Civil War? I guess I’ll just have to wait and see. Overall, Assassin’s Creed 3 was a pretty decent game, but not worth all the countless hype it received. Remember the trailers where Connor carved his way through waves of British soldiers just to get to his target? Well that wasn’t in the game. I really wanted that. Instead what I got was a game that was a big step below my favorite game in this series, Assassin’s Creed 2. Time for Ubisoft to head back to the drawing board and start planning out the next adventure. This time make sure you have a better ending.

Developer: Ubisoft
Platform: Xbox 360
Players: 1-8 (online multiplayer)
Price: $59.99

GAME STATUS: Defeated Zhaka Mu and discovered the secret of the island.
ACHIEVEMENTS EARNED: 16 out of 20 (320 Gamerscore)

For my original review on Zuma’s Revenge click HERE.

After washing up on a mysterious island it was up to my ball heaving frog to find out it’s dirty secret. After more than 60 levels that ranged from too easy to near frustration it became known to me that my frog was no longer alone. Of course that’s what the island natives told me. Ms. Zuma was my reward! A female companion, or maybe it’s PopCap Games revealing the next Zuma adventure along the lines of Ms. Pac-Man and Ms. Splosion Man. A female frog with balls coming out of her mouth solving color based puzzles. Did that sound right? Oh who cares…moving on.

Zuma’s Revenge was a big step up compared to the original game even though I was doing more of the same. Matching colored balls while avoiding the end of the line. Ok, so it sounds like your typical puzzle game, but Zuma’s Revenge is more involving than just solving a particular puzzle. The game had fun and challenging boss fights, using earned tokens to raise the levels of four different spirit animals, and a few unlockable game modes beyond the original adventure that hooked me in and made me want to keep playing just to see what comes up next.

Unlike most other puzzle games that I have played Zuma’s Revenge had an addiction factor that kept me playing. Factors that included achieving that high score, weekly challenges, and finding a way to get that last token or two on each level for the spirit animals. Of course there’s also the achievements for me to earn as well. No other puzzle game has been able to hook me in better than Zuma’s Revenge and that’s saying something. This addiction goes even further than my Xbox 360, because I also have this game on my iPhone and iPad.


Iron Frog, Boss Rush, Weekly Challenges, and the last four achievements to unlock. There’s still so much to do. It’s pretty obvious that my addiction to Zuma’s Revenge means that this game is staying put. The island has drew me in, and it will take more than finding my female frog companion to unlock all it’s secrets. The fog may have been lifted, but it’s time to venture further into the island. Time to play more Zuma’s Revenge.

Developer: PopCap Games
Platform: Xbox Live Arcade
Players: 1
Price: 800 Microsoft Points ($10.00)

GAME STATUS: Autobots and Decepticons are on their way to Earth
ACHIEVEMENTS EARNED: 20 out of 50 (280 Gamerscore)

For my original review on Transformers: Fall of Cybertron Click HERE.

Cybertron is dead. The core has shut down and the planet ravaged by civil war is no longer able to sustain life. While the war still rages on the Autobots and Decepticons must find a new battleground. That battleground is Earth, but they’re not there yet. The cliffhanger ending only shows the epic final battle with Optimus Prime and Megatron, then both ships enter a wormhole, and finally the credits roll. WTF! I want to know what happens next! I guess myself, along with countless fans, must wait until the next game. Other than the abrupt ending I still enjoyed playing Fall of Cybertron.

Now let me just state that I’m a big fan of Transformers except for the “Bayformers” movies. I grew up with the series as a kid, and had a lot of the toys. Schoolyards and neighborhoods were all about Transformers during the ’80s. It was the cool thing to have. Of course anyone who had Gobots were laughed at and ridiculed for their parents being “cheap.” Fast forward to today and Transformers is still around, however in the video game world developers could never get it right. That is until High Moon Studios came around. You could see from their previous game Transformers: War For Cybertron that they understood the mythology of the series. They got it right and fans like myself were happy to see Transformers done right.

High Moon Studios’ Fall of Cybertron continued to show the love they had for Transformers. They listened to the fans about what they wanted to see. The end result was a brilliant game in terms of story and action. I was hooked right from the beginning as the action heated up into a frantic pace, while playing as Bumblebee, only to get sent back in time to previous events that led to the epic showdown between Optimus Prime and Megatron. At one point it felt like a real bummer, but I knew that this was only the beginning of the game and the best was yet to come.

While playing the game I constantly had thoughts in my head about the great leaps forward High Moon Studios made to make Fall of Cybertron better than War for Cybertron. While they made great leaps forward, they also had to make some sacrifices that hurt the game. None were bigger than the co-op play during the campaign. War for Cybertron was awesome when up to three friends joined in the campaign. Fall of Cybertron took all that away with only one character per level, however each level catered to that specific character and they were given special abilities. That kind of made up for the lack of co-op play. Optimus Prime called on Metroplex for air strikes, Jazz had a grappling hook (the man who voiced Jazz was awesome by the way), but can someone tell me why Cliffjumper was the one who can cloak? I thought that was Mirage. Just giving my two cents on the topic.

Another issue I had was with Grimlock. I was really hyped up when I saw him in the concept art and in the trailers. Then I played the game. Wait a minute! Only one level? That’s it? I was really disappointed, because after that level I wanted more Grimlock. Actually what I wanted was more Dinobots as a whole. It was really cool seeing all the characters working together taking down Shockwave and the Insecticons, but it left me wanting more. Sure there is DLC to use them in competitive multiplayer, but what I really wanted was more of an expansion to their storyline. Maybe even an Escalation level with just the Dinobots? I can dream can’t I?


While the campaign was a bit on the short side, and the multiplayer about as dead as Cybertron itself (except for Escalation) I can’t see me letting go of this game. Besides I still have War for Cybertron. Both War for Cyberton and Fall of Cybertron are tributes to what makes Transformers great. Now if they could only make the “Bayformers” that way as well then fans like me wouldn’t bitch so much about it. I definitely see a second, third, and even a fourth play thorough of Fall of Cybertron as I get more achievements, and upgrade all my weapons making them even more badass than before as I patiently await for the next installment of the series.

Developer: Activision, High Moon Studios
Platform: Xbox 360
Players: 1-12 (Online Multiplayer)
Price: $59.99

STATUS: Amada Corporation Is Destroyed
ACHIEVEMENTS EARNED: 26 out of 50 (425 Gamerscore)

For my original review on Binary Domain click HERE.

Mesmerizing, amazing, tons of action, suspense, plot twists, hella fun. These are just a few of the words that described my experience with Sega‘s Binary Domain. Obviously the most underrated game of the year. Most people out there have never played yet never even heard of this title. If your one of those few then I suggest you head to your local store and pick up this game, or at least just rent it.

Playing Binary Domain gave me that feeling of Blade Runner, Gears of War, Battlestar Galactica (the re-imagined version) and The Terminator and it was awesome. Hollow Children. Robots disguised as humans with no knowledge whatsoever that they’re robots. Very interesting. I was trying to see what was cooler: The Cylons from the re-imagined Battlestar Galactica or the Hollow Children. Hmm…ok I still have to give it to the Cylons. Now these robots didn’t go down easy. Shoot them in he head and maybe they can still come towards me for a couple of seconds, but shoot them in the legs and they’ll still crawling towards you just like the Terminator did in the original movie. Now that was cool.

At first I said to myself “Binary Domain really feels like a Gears of War clone.” Roadie run to a roll with a shotgun blast to the head. Check. Take cover. Check. Blind fire from cover. Check. Yell out various obscenities while reloading. Ok, that’s not there, but I really felt comfortable with the controls making things rather easy to jump right in and play. That’s something I liked. Other than that I was able to get past the cheesy dialog and various stereotypes to find a game filled with fun and entertainment.


While I really enjoyed the story and experience with Binary Domain I just don’t see another playthrough. The plot twists won’t feel the same the second time around, because I already know what happens. The multiplayer was pretty uneventful and empty as well. Besides Binary Domain’s gameplay is similar to Gears of War, so if I had to make a decision on what game I’d rather play multiplayer on Gears of War. So I decided to trade in Binary Domain so that someone else can enjoy a great story.

Developer: Sega
Platform: Xbox 360
Players: 1-8 (Online Multiplayer)
Price: $39.99

GAME STATUS: Made my last stand against the Shadows
ACHIEVEMENTS EARNED: 23 OUT OF 30 (255 Gamerscore)

For my original review on Deadlight click HERE.

The Shadows, The New Law, The Ratman. These are just a few of my encounters that took place in the streets of Seattle in 1986. A city filled with the undead and a select few trying to survive against all odds. The New Law however had other plans and Randall Wayne wanted no part of it. Everyday was a battle for survival and the hope to find his family only to find out that Randall killed his wife and daughter a while back so that they wouldn’t join the ranks of the undead. I think I’ll file this as one of those M. Night Shyamalan plot twists.

Deadlight was a game that reminded me a lot of Limbo. There was plenty of platforming that sometimes drove me batshit crazy when I died…a lot. The jumping mechanics were not completely solid as I would miss the spot to jump to by just a hair and die. That sucked, but then again Deadlight classifies itself as one of those trial and error games so I stuck with it no matter how frustrated I got especially during the Ratman act where your doing tons of jumps, avoiding wall saws, and solving puzzles using a slingshot just so he can tell you to find his son.

As for the weapons, well I have to say that they’re somewhat useful. The fire axe is very trusty when your in a grind, but the guns on the other hand are only as good as when ammo is nearby. Clearing a horde of zombies may not work so well either, because Deadlight is not a game about killing. It’s more about survival or lack thereof at the end when I made my last stand helping my final survivor escape.


Other than the handheld games, serial killer IDs, and diary entries to collect I don’t see another playthrough at all. Deadlight was a fun game while it lasted, but the plot won’t surprise me anymore. The Rat levels drove me crazy enough in that Limbo sort of sense. Plus there were times where I would fall through the ground and run through the air in a game crashing glitch. With all that said I’ll let Randall Wayne’s final stand be known as heroic, and let Deadlight rest in peace deleted from my hard drive.

Developer: Tequila Works
Platform: Xbox Live Arcade
Players: 1
Price: 1200 Microsoft Points ($15.00)

GAME STATUS: Raven’s Rock leadership eliminated. Mission accomplished.
ACHIEVEMENTS EARNED: 18 out of 52 (355 Gamerscore)

For my original review of Ghost Recon Future Soldier click HERE.

The ending of Ghost Recon Future Soldier reminds me of the Arnold Schwarzenegger movie Eraser. The Ace is on the train tracks. The Ghosts are ordered at the last second not to kill him (this after killing the other six high ranking members) which draws some fire from the team. The Ace talks some shit to try and get me to shoot, but i hold back. Orders are orders. In the end the Ace gets his as he’s smashed by an oncoming train. At least “I” didn’t kill him.

When I completed the main campaign the first thought that popped in my head was “that was awesome!” Ghost Recon Future Soldier lived up to it’s lively expectations. Whether it was going silent or going balls to the wall in a hail of bullets with tons of explosions, the game never went to the monotone notion of run and gun. Strategy was important and I used it to the max. Coordination firing was badass, and removing all the squad orders for more quick response actions like choosing who your team kills first made battles more intense. Active camo was also a huge hit for me.

Other than all the action and Michael Bay orgasmic moments I also got a kick out of the Gunsmith option. Whether I was using my controller or the Kinect I was having fun customizing my weapons with various parts and colors. It took me awhile to get the handling down of choosing my loadouts, but I soon became hooked and customizing took preference over battling either with the campaign or online.

The online multiplayer however had both it’s highs and lows. My highs center around the Guerrilla mode where my teammates and I kicked ass for awhile while getting some wicked head shots. Playing co-op in the campaign was not bad either even though I had a lone wolf or two without their headsets. The lows came around after a few weeks of play. Competitive team matches like Decoy turned crappy when at least half of my team started camping as snipers instead of working on targets. I kept telling them that we need to compete the objectives, but all they said was “I’m a sniper, I’m a sniper!” That led me to the response of “Then go back to Call of Duty noob!” By the way those players sucked! Sadly a large majority of the games I played online were like this which killed my buzz.


While Ghost Recon Future Soldier was a great game I couldn’t see myself playing the campaign multiple times. The story and cutscenes were rather bland and had me saying “meh.” The multiplayer became disappointing after a few weeks of play due to some players stupidity. My message to them: Stop being snipers! Learn how to play the game. Honestly, with so many shooters out there for me to play now and in the near future I’m not going to have the time to continue playing so I’m giving Ghost Recon Future Soldier an honorable discharge to the trade in shelf. Thanks for the fun Ubisoft. Now where’s the new Rainbow Six?

Publisher: Ubisoft
Platform: Xbox 360
Players: 1-12 (online)
Price: $59.99