Posts Tagged ‘fate’

Recently, I took my niece and nephew to the movies to see the latest Disney and Pixar movie Brave. Uh oh, a family movie in the summertime which means a typically loud movie theater filled with lots of kids (mostly from the summer camps who are being watched by a group of minimum wage camp counselors) along with the usual crying baby or two. I know it sounds like I’m painting a bad picture here, but honestly it wasn’t that bad, and the movie was pretty good too.

Brave tells the story of Merida, a princess who wants to change her fate. Throughout her life she was brought up by her mother to one day become a queen. This meant doing everything proper of a lady and no fun. Merida however just wanted to live her life to the fullest. She wanted to be independent and explore. Merida’s also one heck of an archer who can give Legolas from The Lord of the Rings a good run for the money. When time came that she had to choose a suitor for marriage, Merida wanted no part of it and decided to run away from it all. She then meets a witch…oops I mean wood carver, and makes a proposal to change her fate. Of course not everything goes as planned, but in typical Disney fashion you will get that happy ending.

Other than the amazing computer graphics and scenery, what I really enjoyed about Brave was the main character Merida (voiced by Boardwalk Empire’s Kelly Macdonald). You don’t usually see a female lead in a Pixar movie. Unlike most Disney princesses she is strong willed and more independent than the others. I also enjoyed the triplets who brought all the comedy to the movie with their over the top antics.

While the movie is fun, not everything was great. The problem I had with Brave is the fact that most of the movie was practically given away through the countless amounts of TV spots. You knew just about everything that was going to happen with barely any surprises making Brave pretty predictable. The only real surprise being the animated short La Luna which played before the movie which was nice.

Other than the predictability, Disney’s Brave is a fun movie to see with the family. It’s got plenty of laughs, drama, and archery. The animation is brilliant, and the soundtrack featuring plenty of Gaelic tunes is amazing. It was a great time for myself and the kids at the movies. A piece of advice: try to go see the movie without all the loud and annoying summer camp kids in the theater.

GAME STATUS: Quest Completed
ACHIEVEMENTS EARNED: 45 out of 61 (875 Gamerscore)

For my original review of Kingdoms of Amalur: Reckoning, Click HERE.

The realm is safe once again. Tirnoch has been destroyed (quite easily I might add), Dead Kel is no longer a threat, and the Kollossae are free. The people can rest easy once again. Well not too easy considering the fact that there are plenty of baddies still in the woods, and there’s that part where I’m not in the good graces of the Warsworn. So I killed all the heads of the guild. You would think they would’ve forgiven me by now. Besides, the townspeople all forgiven me after constant looting, pickpocketing, and the occasional mass murder. Just another day in Amalur.

Resurrected from the depths of the dead sure worked out for me in this game. Throughout my adventure I felt like a death dealer as I destroyed everything in my path sort of like Kratos from God of War or even Ryu Hayabusa from Ninja Gaiden. No enemy was safe from my hack and slash combo attacks along with some badass magic to boot. This was my favorite part of playing the game. No matter how tough an enemy was (couldn’t find one four levels higher than me to get that achievement) they still met the end of my blade or the blunt of my hammer making for some satisfying moments.

While I really enjoyed kicking ass on the screen, I did have a few problems. One has to do with all the bland dialog. Maybe I’m not too big on the whole fantasy angle, but the storyline at times really had me bored which led to me falling asleep for short periods only to wake up hoping that the dialog ended and the combat begun. Amalur is a loooong game, and when sleepiness started setting in between all the constant grinding that led to a big negative in the overall picture. Good thing I could press the “X” button to skip through the boredom faster.

I also had a problem with the game’s literally easy difficulty. I never met an RPG that was so light on the difficulty, and no I wasn’t playing on “easy” if your thinking that. Sure disposing a group of six to seven enemies at one time led to frustrating moments of being hit in all directions before using my “Reckoning” ability making everything super simple along with lots of XP. Even the bosses like the super-screen sized slug Balor met his end pretty quickly with no challenge whatsoever. That was really disappointing when all you have to do is hack the long nails when he sticks them into the ground. Even the final boss Tirnoch was no challenge. Sad.

AMALUR’S FINAL FATE

While my character had no fate, this game certainly did. After spending what felt like a few hundred hours traveling, discovering, committing crimes in front of a small audience, and easily dispatching foes in the heat of battle I felt that my time was done. Kingdoms of Amalur: Reckoning is fun, but I can’t see myself going through another quest. I might end up sleeping all day. My copy of Kingdoms of Amalur: Reckoning will now lie on the used game shelf for someone else to play. The ending was left open for further expansion, but due to the layoffs of 38 Studios and Big Huge Games (now a part of Epic Baltimore) we may never get to see a sequel.

Publisher: Electronic Arts
Developer: Big Huge Games, 38 Studios
Players: 1
Price: $59.99