Posts Tagged ‘grind’

It’s 4:45 am on a Monday morning. My body has woken me up, but I still have another fifteen minutes before the inevitable wake up call. I close my eyes and desperately try to fall asleep one last time. I try not to think about the big day ahead of me, but it hits me like a ton of bricks.

5:00 am! The alarm tone on my iPhone screeches it’s loud sound like a teacher scratching her nails on a chalkboard. Reality has finally struck. It’s time to go back to work. Getting out of bed became a chore. Slowly I made the rounds of washing up, changing clothes, and having a little breakfast while making lunch for later. As I walk outside the first thing I say is “It’s still dark outside. I should still be sleeping.” Nobody should be up this early just to go to work. I got into my car, woke up my neighborhood with the loud exhaust of my Camaro SS and made my way to the plant to begin orientation…again.

The first day back. A day filled with lectures and tons of paperwork. Seriously, a lot of trees were killed just to bring me back to work. What a waste. I think it’s about time to use computers instead. Sign this and sign that. I signed my life away while constant instruction was given. I’ve been through the sane talks for years now. Boredom began to set in. At times I felt like I was going to nod off, but I tried to find a way to stay awake. I snuck out my iPhone to play Words With Friends, checked out various websites, basically anything to save me from the monotony. Well it worked out and I made my way through the day with relative ease.

The rest of my first week back was a test of wills. Extremely hot temperatures broke me out into a sweat as soon as I walked out the door. Keeping myself hydrated was all I could do to try and beat the summer heat. Some people couldn’t handle the heat making them sick. I just beared with it. We’re not even in the “dog days” of summer and it’s this hot! This could be a problem. Then the good news arrived. My boss told me “Brian, your going to the night shift.” Hallelujah! I got what I wanted! Night shift will definitely help me now that the sun’s powerful rays will not bear down on me making my job miserable. Sure sleep deprivation will now become an issue, but I can handle that

One week down and plenty more to go. For the next three months I’ll be busy working my ass off at the St. Lucie Nuclear Plant six days a week, twelve hours a day. Working in the grind like this is a true test of my physical and mental abilities, but the paycheck is so worth it. Besides $2,000+ weekly is hard to turn down. I’ll be pushed beyond my limits. Stress and aggravation are only the beginning, but there is plenty of satisfaction and the occasional sigh of relief when the job gets done. I’m looking forward for the challenge. At least I won’t have to work during the hot summer days.

The Mayan Calendar prophecy predicted the end of the world. Unfortunately the popular readings of cataclysmic destruction from all the so-called scholars were greatly falsified. Worldwide panic set in from the masses except it wasn’t from the hellfire and brimstone. It was the walking dead who become the problem. Zombies have now taken over the city and the battle for survival has begun in Dead Trigger, from Madfinger Games, now available on the iPad and iPhone.

Armed with a Colt M4 assault rifle, my mission was to complete various objectives and make it to the safe zone without getting overrun by the undead. Sometimes I had to eliminate a few zombies, or maybe it was a fetch quest where I collected an item and returned it to a certain location. In between missions I shopped for upgrades and other survival items with the money I earned. Who knew that even during a full scale zombie apocalypse that money was still the driving force that ran the world.

One thing that amazed me while fighting off the undead was how good looking the environment was. Dead Trigger features some awesome visuals as I made my way through open spaces and small corridors as zombies crawled out from crevices or climbed over fences. Good thing there was an explosive barrel or two (easily noticeable due to it’s red color) that made shooting tons of lead not needed at times. Then again running out of ammo was never really a problem.

As for the gameplay, blasting the zombies using the touchscreen controls on iPad was spot on. No lag and no confusion. I was so impressed with the gameplay that I was completely hooked right from the beginning. No zombie was safe from my head shot skills even though there wasn’t any zoom in option with my guns. The touchscreen mechanics in Dead Trigger are fantastic for a FPS game which are on par with another zombie shooter I play on iOS devices, Call of Duty: Black Ops Zombies.

Sadly, the zombie apocalypse is still not safe from the eventual absurdness of the in-app purchase. With three rounds of zombie terror in the books, I made it to the safe house but my M4 ran out of ammo (all this in a cutscenes of course) and I threw it away. What the fuck was I thinking? All I had left was a little money and the only gun I can afford is a handgun. Now what do I do? Grind my way for a looooong time for a better gun, or spend a little more of my hard earned cash for more credits and good coins to buy better guns when I level up. C’mon Madfinger! A smart solution to that mess would be charging a couple of bucks more for this game and nobody would bitch about it.

Dead Trigger’s zombie apocalypse is amazing. Of course the 99 cent asking price makes this battle for survival even more attractive than it already is. All I can think about while blasting a zombie’s head off was “I can’t believe this is a game on the iPad!” The in-app purchase option sucks, but I wasn’t forced to go that route making for a long grinding game which is still great for my on-the-go lifestyle. With all that said I recommend giving Dead Trigger a run, because blasting zombies is still fun to do, and it might be some good training if a zombie apocalypse ever does happen.

Developer: Madfinger Games
Platform: iPad, iPhone, iOS
Players: 1
Price: $0.99