Posts Tagged ‘media’

Having trouble taking your eyes off this sexy photo of the Sorceress from Atlus and Vanillaware’s fantasy action/role-playing game Dragon’s Crown? Ok, well I’m having a bit of a hard time too. Game creator George Kamitani’s vision since 1998 when he was creating this game at the time for the Sega Dreamcast was to “have a game that would stand out from all the others”. Based on the artbook I received with my pre-order those concept drawings were nowhere near what I’ve seen today. It just goes to show that Dragon’s Crown has clearly come a long way in the 15 years that followed. Of course with all the praises from most media members including myself for the “sexy and edgy” art design there are others who greatly disagree including one reviewer deeming the material as “juvenile” and “one-sided and gross”.

Ok, so let’s go with the argument that supposedly George Kamitani went a little too far. We’ve got a game that features a woman with an enormous rack, an Amazon warrior wearing a G-string, and other female characters posing in rather compromising positions that pretty much send the message of “Fuck me now!” With this in mind Dragon’s Crown can be summed up as the closest thing to soft-core porn. All that’s needed is a “M” rating from the ESRB, and then teenage boys will be jerking off to source material in no time.

Now let’s look at the other side of the argument. The side that views Kamitani’s sexy and edgy art design simply as art. I stated this in my review for Dragon’s Crown where I said:

“I know there are people who may not like some of the female poses that look a little oversexed, but honestly it’s just art. The way I see it is that art is meant to be looked at as well as appreciated or even scrutinized. In the case of Kamitani’s depictions of the female body featured here in Dragon’s Crown (from the Sorceress’ huge breasts to other females in rather compromising positions) keep in mind that this is a fantasy game so this shouldn’t be treated as such a big deal.”

With all that said I want you to keep one word in mind from my statement. “Fantasy“. Dragon’s Crown is set in a “fantasy” world based on one man’s unique vision. Basically his game features some large breasted women in scantily clad clothing, in compromising positions, or portrayed helpless in scenes of bondage which to some is considered bad taste by portraying these women as helpless playthings. Now before some of you pass judgment on this “fantasy” I would like to add this statement. Keep in mind that what one person might find offending, others will find artistic. What really amazes me is all the heat that Dragon’s Crown is receiving considering the fact that this is not the first time this type of sex appeal has been portrayed in a video game. Who remembers Dead or Alive: Xtreme Beach Volleyball, the female characters of Kitana, Mileena, Jade, and Sonya in 2011’s Mortal Kombat, Cammy in the Street Fighter series, Lara Croft in the Tomb Raider series, and Custer’s Revenge on the Atari 2600?

I want to share with you a couple of things that I’ve learned through my years in journalism classes in both high school and college. There are a couple of phrases that stand out in regards to media. When you watch the news on television or read a newspaper how many times has the first story or headline been about a fatality? Well in the news world the phrase is “If it bleeds, it leads“. Now in the world of advertising there is another phrase that is used to help sell products and services. “Sex Sells“. Don’t believe me? Well think about it. Sex appeal is everywhere on television, film, print media (books, magazines, newspapers), billboards, music, the internet, and even video games. Put a good looking woman behind a cash register and she can sell anything to anyone. Sex Sells. A hot waitress at Hooters. Sex Sells. A female bartender, or a girl serving shots at a nightclub. Sex Sells. A big breasted female sorceress in a fantasy video game. I think you understand now. Sex sells and everyone’s buying. Deal with it.

Now for anyone who may find this offensive, or thinks that this selling point only exists in today’s world, I’m here to tell you that you couldn’t be more wrong. This type of advertising has been around since the early days of man, the Roman Empire, and even Medieval Times. Sex sells is still a concept widely used in the present day, and will continue long after you and I have left this world to the spiritual afterlife. Maybe we need to stop being so radical and politically correct about everything we see, and what we really need to do is just accept it. I’m not saying that you have to agree to it, but just realize that you can’t shelter yourself from it all. You can however keep it away from your children with a little parental control.

In closing, should the inclusion a big breasted female sorceress, or overall female portrayal in a video game be considered as offensive? No. There’s no need for the ridiculously overhyped negative circus. Just understand that it’s only art. Enjoy it for what it is. Besides, it’s ok to have an opinion. Just don’t complicate it with a bunch of useless nonsense, or downscore a game because of it.

* Source of linked Polygon review written by Danielle Riendeau

On Monday, the extravaganza begins. The madness known as E3 gets underway. A week filled with games, press conferences, parties, getting together with old friends from miles away, and also meeting new friends for the first time. It’s also an opportunity to get up close and personal with the developers making the games that you love. It’s a week filled with fun and excitement that I’ll never forget.

Back in 2009, I had the chance to attend the big conference while I was with SFX-360 (now Digitalnoob) and it became the highlight of my journalistic career. It’s been a dream for me to attend the big show, and now I can say that I was there. All the big announcements, demos, surprises, parties, and tons of alcohol made for a week of unforgettable entertainment with a great group of friends.

After first arriving in Los Angeles on a Monday nignt from a long flight from Fort Lauderdale the first thing I thought about was “where’s the bar?” Trust me, after a long flight a cold beer feels so much better. LA is a huge city filled with so many bars both hot spots as well as hole in the wall dives. You can’t really walk around so getting a cab was the next best thing, and that’s not that easy to do. By the time you get to a bar you see that your not the only E3 media mogul in attendance. Plenty of other media members are around having drinks and are ready to welcome you. No shop talk this night. Just partying.

When the show finally opened the next day the excitement really kicked in. Being that it was my first E3 I was overwhelmed. You could get lost fast. Two huge buildings filled with publishers and developers who’ve spent tons of cash to showcase their games that would control the sales for the rest of the year and beyond. Posters, billboards, big screens. E3 is a PR reps worst nightmare due to the fact that it could become “make it or break it” for any new game that doesn’t have the name of Call of Duty, Halo, or Mario. Popular franchises sure had it easy as the media would flock to those locations leaving others in the dust.

So what did I do in this gamer’s paradise? Well considering the fact that I felt like a kid in a candy store I went with the goal of seeing everything. Booth babes attract your attention so that you approach their booth and check out what they had to offer, and the games too. E3 is such a huge show that distraction was everywhere. Yes, I had appointments to fill and developers to interview, but you just can’t help yourself when something cool happens like when a popular celebrity walks on by and you want to get a photo op, or maybe when I was in line for that free redeem code for Battlefield 1943 that EA as giving away at the top of each hour. There’s always something going on and it was important that I was a part of it.

With every booth I visited, I had my business cards going out everywhere. Getting my name out there was important so that the PR reps knew the person who was covering their company’s games. I wanted to establish myself as a member of the media, and not use is as a way to try and get a free handout like most others did. Don’t get me wrong, I did get some free review copies before their eventual release date for me to review, but I never asked them at the show. That was later through constant e-mails and promotion. There’s a good tip for all you young writers out there.

Along with the show itself, there was the parties. When the convention center closed the real action was taking place at every hot spot in the city. Various gaming studios threw lavish parties for all to see. Sometimes getting the invite for the bigger events was the only challenge. gaming may have been the focus of why I was here, but it was the parties that brought out the real fun. I was in LA so it was time for me to enjoy the moment because I won’t get to do this all the time. There was this one party I remember that I attended that was promoting Microsoft Windows 7. Then again the only thing I remembered was getting really drunk and then there was something about a rat in the middle of the street that everyone thought as dead and then suddenly came to life.

After three days and nights of endless work, press conferences, and partying (yes, you really don’t have time for sleeping) it was time to head home. Memories were made, new friends were found, tons of PR contacts were placed in my database, and back to reality was where I was heading. Back to the grind of the day job just wondering when you’ll return back to the madness. For three years I haven’t been able to come back to LA due to work, but I do have this feeling that a return visit may soon be on the horizon. E3 2013? You’ll just have to wait and find out.