Posts Tagged ‘PlayStation 4’

While the mere thought of indie games on the PlayStation 4 has some gamers generating tons of hate, I happen to disagree with them. Indie games happens to be the popular trend these days, and seeing the visionary ideas that indie developers bring to the table help shape the games we play in the future. Of course there’s also the fact that these games are relatively cheaper and sometimes are better than the big budget blockbusters that get all the attention. PlayStation 4 will be chock full of indie goodness, so I decided to highlight a handful of the indie games that have my interest when the next generation of gaming arrives on November 15. Here are a few of my picks that I’ll be playing.

Helldivers

Expected in 2014, Arrowhead Games has developed a title that in my opinion is a mix of Halo: Spartan Assault for the Windows phone along with the campy Starship Troopers movies. This top down co-op shooter for up to four players is no easy romp. Helldivers will challenge my gaming skills along with my patience with it’s random generated levels making every experience different each time I play.

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Octodad: Dadliest Catch

A game about an octopus posing as a human. Now I would have to file this game from Young Horses under weird, but fun. Dadliest Catch is a sequel to the original Octodad where the main idea is for this octopus to mimic human behavior without raising suspicion that he is in fact an octopus. The premise is absolutely ridiculous, but the idea that the human world has trouble noticing this could make for one of the most hilarious games ever made.

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Outlast

This is probably the one game that I really can’t wait to play. Outlast is a first person survival horror experience from Red Barrels that could bring the scare back into a genre that’s been a little tame through the years. Once I’m inside the Mount Massive Asylum I’ll once again feel the chills up my spine as I discover the horrors that await me. However, once I find the secrets will I be able to find a way out to tell the world, or will they die with me.

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Mercenary Kings

Calling this game a 2D Borderlands does not do Mercenary Kings justice. This game from Tribute (Scott Pilgrim vs. The World: The Game) combines the looting elements of Borderlands along with megahit shooter titles including the Metal Slug and Contra series. My mission is to save the world from the evil corporation known as CLAW at a secret laboratory base on a remote island. Taking out enemies will reveal loot that I can use to craft weapons and gear to help accomplish my mission.

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Ray’s The Dead

Taking on the role of a zombie, this Pikmin style of game from Ragtag Studio will have me recruiting fellow members of the undead and create an army all with the purpose of avenging my own death. There’s also that other question of why there’s a lightbulb on top of my head. How did that get there? Lots of questions, but plenty of zombie fun lies ahead.

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This is just a small taste of some of the indie games I’ll be playing once the PS4 finally arrives. Do you have any favorites your looking forward to? Let me know in the comments.

At Gamescom, the announcement heard around the world was finally made. Gamers including myself have anxiously awaited the news about the impending release of the PlayStation 4. Since E3, things have been pretty quiet at Sony, but there was no reason for anyone to be concerned. Unlike Microsoft that had to change their policies to keep up, Sony stayed the course by sticking to a vision that had gamers in mind as they brought the PS4 to life. The big question we all had was when, and at the closing moments of Sony’s press conference that answer as given. November 15. In less than three months the next generation will officially begin. While excitement rang, there was an ominous dark cloud looming that had some gamers rather upset. Why?

Indie Games

The main reason that had some hardcore gamers a little perturbed at Sony had to do with the large indie games presence at Gamescom. Hardcore gamers wanted to see more big blockbuster AAA first party games that has Microsoft execs busting out of their expensive Don Mattrick inspired jackets. However, Sony wanted to show gamers their commitment to the indie scene by showcasing games that don’t get the large stage, or over the top trailers to bring excitement to the masses. Microsoft may have all the money (due to the $60/year Xbox Live Gold price) to buy timed exclusive games and have DLC first, but Sony decided to flex their muscles elsewhere and give smaller budget game developers the spotlight which has some dishing out indie hate.

Now I’m not a hater when it comes to this subject, because I like what Sony has brought to the table with their endless supply of indie games. It’s one of the reasons why I wanted a PS4 over the Xbox One. Games including Helldivers, Hotline Miami 2, Ray’s The Dead, Octodad: Dadliest Catch, Mercenary Kings, Outlast, Secret Ponchos, and countless others have me more excited than the usual big budget sequel driven franchises including Call of Duty, Battlefield, Dead Rising, Assassin’s Creed, and even Halo. Indie games bring some new visions and ideas to the table that help shape the way we will play games in the near future. Basically, indie developers are willing to take big risks and sacrifices to help broaden the horizons of the gaming world.

Do you want to know what really separates the indies from the big dogs? Allow me share something with you.

Let’s take a look at the big picture when it comes to video games. Big name publishers and developers are basically playing it safe by creating sequel after sequel of popular franchises knowing that they will get your money. Most of these games show up yearly including sports games, Call of Duty, and Assassin’s Creed. These yearly games have either peaked, or they’re past their prime, because these games either make minimal tweaks to slightly enhance the gameplay, or are not willing to experiment with anything new at all. In essence, your just playing the same game with a minor graphical bump to make it look shiny and special. Still excited about Madden 25, Battlefield 4, or Call of Duty: Ghosts?

Indie developers, on the other hand, are willing to reinvent the wheel when it comes to creating new and exciting games. These developers will take a concept that you and I are familiar with, and throw a monkey wrench within the programming thereby creating a new way to experience the game. Most will call this weird while others will call this genius.

Everyday indie developers are coming up with new ways to enjoy the genres we love. So why should we hate on them when a company like Sony is willing to invest big on these new and innovating ideas that they create? Sony is bringing these indie developers to the forefront, and not burying them in the back of a marketplace so that we would have to sort through a huge clutter of shit to find the diamonds in the rough. As gamers we should be happy to see that a company is willing to take risks, and not play it safe by buying up timed exclusives just for the sake of sales. Besides, these games that Microsoft has bought as so-called “exclusives” will soon be available on the Sony platform for us to enjoy. Add on all the indie goodness that came before it, and what you have is a win for gamers.

Once again it looks like Microsoft has announced another policy reversal. This time it’s in regards to the Kinect sensor with the Xbox One. Stemming from an Ask Microsoft Anything article from IGN, Xbox Corporate Vice President Marc Whitten has stated:

“Xbox One owners will be able to use all of the console’s core functions regardless of whether the new Kinect sensor is connected. Naturally, many of the tentpole features of the new Kinect, such as player identification, voice commands, etc., will be disabled as a result, but players will still be able to play games and access entertainment content.”

So what does this all mean? Basically, it means that the Kinect sensor is no longer required in order for the Xbox One to function. No more worrying about Microsoft “spying” on you. No more Kinect…period! While this latest reversal has Xbox fans once again rejoicing, I begin to wonder whether this change is a so called “victory” for gamers? Honestly, I don’t think so. The conclusion that I draw from all this is that Microsoft has raped the identity of the Xbox One leaving gamers confused about Microsoft’s next-gen vision.

Yes, Xbox One actually had a vision, however gamers including myself saw it as a console filled with restrictive policies that seemed to benefit the publishers more than the consumer. Personally, I was pissed off about the requirement of Kinect, DRM, always online, and no backwards compatibility with Xbox 360 games. All this gravitated me towards the PlayStation 4, and by E3 my decision was made after the Sony press conference as Jack Tretton stated that the PS4 was everything opposite of what the Xbox One was as well as $100 cheaper. I was sold. The PS4 was for me.

What has happened since E3 has had Microsoft backpedaling, and the results that followed had me wondering just what the heck was going on in Redmond. For a while I believed that Microsoft had it’s head on it’s shoulders, and was taking the correct steps in bringing a community of gamers together. Unfortunately, things have changed dramatically, because I now believe that Microsoft is absolutely clueless about what they’re doing. The last couple of months have been filled with reversals that include the Draconian DRM, self publishing with indie developers, always online, and now the Kinect. To put things in a nutshell, Microsoft has abandoned just about everything the Xbox One was supposed to be in terms of the future of gaming and entertainment just so they can compete with the PlayStation 4. Basically, the Xbox One is nothing more than a beefed up Xbox 360. Now why would you want something that you pretty much already have?

And what about the Kinect?

Now that the Kinect is no longer mandatory, developers might decide to no longer include the use of the peripheral when making their games. Why enhance the gameplay with a device that gamers were against using in the first place? This once again makes the Kinect nothing more than another useless gimmick. As of this moment, Microsoft has no plans to remove the Kinect sensor from the Xbox One which means first adopters will still have to pay the $100 extra for something that they might never use. For some this is a waste of money. Microsoft, on the other hand, can only hope that gamers will actually use it.

From excitement of the announcement to damage control that followed, it’s such a shame to see how far Microsoft has fallen in just the past few months. They’ve completely lost their way, and I just don’t understand why some people are such Microsoft apologists after all these reversals. The Xbox One now has a major identity crisis, and I no longer know what this console is or what exactly makes it so special. Maybe what Microsoft should’ve done was stick to their guns, and slowly ease people in to what could be the future of gaming and entertainment. Unfortunately, all Microsoft has done is continue to dig themselves further down the hole while still not finding a way to get themselves out of it.

* Source of linked IGN article written by Scott Lowe

Ok, so I’ve seen the the reveals. Each company has opened their argument  about why I should buy their console this fall. Considering the fact that I’ve been loyal to Microsoft for the last decade this should be an easy choice right? Well…not exactly. There’s also that part where before I was playing games on Xbox and the 360 I was playing games on PlayStation and PlayStation 2. Now I’m in a dilemma. Current loyalty vs what I enjoyed in the past. Halo vs Killzone. Forza Motorsport vs Gran Turismo. Owning both consoles will become a monster headache for me. I must choose one, but which one. I’m so confused.

Frankly I feel that a lot of you are in the same boat as me. Mulling over specs, controllers, games, apps, and other options while constantly trying to avoid all the ridiculously stupid fanboys and trolls that hang around the message boards of every website. You all know the trolls. The ones who always have an opinion, but mostly based in fanboyism as well as insulting everyone’s mother at the same time. PS4 fanboys call Xbox the “Darkside” and tell people to come back to the light. Xbox One fanboys…well you don’t hear that much other than loyalty. And what about Wii U? Wait! Does anyone actually own one? Honestly, I think that the Wii U has been rejected by Dikembe Mutombo while saying “Not in my house!” This is a two console battle, and only one juggernaut will be standing horizontally at the end. Let the console war commence!

So let’s begin. Here are my opinions on each company’s next-gen reveal.

Ok, so Microsoft revealed the console. Nice. Sadly, the first part of this reveal showed me that if I want to watch The Price is Right then the Xbox One is definitely the way to go. Oh and it also plays live sports including the NFL! Seriously, I’d rather go to a bar and have a few beers with my friends while watching sports instead of skyping them and letting them know that I’m beating them on a fantasy league. A Halo television show! If it’s anything like Forward Unto Dawn then count me in. Then after a half an hour of bullshit Microsoft finally addressed the target demographic (which includes me) that were actually watching the reveal, however most gamers were probably either bored or tuned out completely by the time they showed a game. Too bad they were all trailers. EA Sports…don’t care. Forza Motorsport 5…awesome! What is Quantum Break? Finally, there was Call of Duty where I’ll get to form a personal relationship with a virtual pet that’s probably going to get shot to shit. No thanks. I have a real dog.

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Name is consistent, but no console. Well at least they showed the controller which looks pretty cool. They talked about the PS4 specs, but still no console. Their showing games! Killzone: Shadow Fall looks sick! Infamous: Second Son sure looks interesting. Driveclub! Now this title is right up my alley and should be a lot of fun. Watch Dogs has been on my radar since it’s reveal last year at E3 and it was a must buy back then. Still is now. Knack is a pass for me since it’s not my type of game. Did Sony find a way to make the PlayStation Vita relevant? Blue balls and old man faces! Sadly, the motion control stuff was boring. More trailers. Bungie talked about Destiny. Blizzard announced Diablo 3. Why? After two hours of gaming bliss I was still waiting to see the console, but the PS4 was a no show. I guess I’ll have to wait until E3. At least the games were cool.

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So, with E3 now a week away the anticipation is killing me inside. Both companies showed their cards yet left me wanting more. Unfortunately Microsoft is still in damage control mode dealing with always online, used game fees, and the so called Kinect spy which I think really creeps me out. Sony, on the other hand, hasn’t said a word. Smart on them. After the reveals I was leaning towards Sony due to the fact that they seemed to have learned from their mistakes of the PS3 as well as catering their console towards me. Since then I’ve let my anger towards Microsoft subside and moved back to the middle of undecided. Both Microsoft and Sony will have their big E3 press conferences on June 10 and I’ll be watching both very carefully. I expect to see more games, features, a price point, and a release date. Then on June 11 my “decision” will be made. No big ESPN special. Just a decision.

So will it be the Xbox One, PlayStation 4, or retire from gaming? I don’t know, but at least one thing is clear. With no backwards compatibility I’ll still have my Xbox 360. It does exactly what I want it to do. Play games and watch Netflix. That’s all I need. Why can’t these companies understand that?

Until next time. Xbox, Go Home.