Posts Tagged ‘Wolverine’


Marvel vs Capcom 2. Clearly one of the greatest fighting games of all time. It’s also one of my all time favorites. Street Fighter, superheroes, villains, as well as other Capcom characters together for one hell of a fight. Honestly, I can’t get enough of this game. I play it to death on Xbox Live, but now I can take the game on the go with my iPad. The question is whether the touchscreen controls would really work for a game of this caliber. Well that is sort of a mixed bag.

Capcom decided to not make any major changes in the game where graphics are concerned. Considering the fact that most other games have received a HD remix, Marvel vs Capcom 2 is just one of those games that should be untouched. I think that the pixelated blockiness is alright even if it shows the game’s age rather significantly. However, there are moments of noticeable slowdown especially when there are more characters and action on the screen.

My only concern with this version has to do with the controls themselves. I questioned if the touchscreen controls can keep up with all the intense high flying action that this game delivers. Well unfortunately this is where things get a little complicated. In other words your either going to love it or hate it. I chose to go with a six button control scheme with your punches, kicks, and assists. Some of the moves were a bitch to pull off in the beginning, but I was able to adjust myself later. I’m still having trouble with the tag ins and a few super moves, but with time I should be alright.

Marvel vs Capcom 2 was tough to resist for the $2.99 asking price (special price during The Avengers launch weekend), but in the overall picture I still found it fun to play even if the controls make you scream in agony. Just give it some time, along with an update or two, and things will be just fine. Definitely fun for the fans and fighting game enthusiasts.

Publisher: Capcom
Platform: iPad & iPhone
Version: 1.0
Players: 1-2
Price: $4.99

Pros:
Great Touchscreen controls

Cons:
16:9 Ratio Awkwardly Stretches Screen
Can’t Change Characters During Gameplay

Review based on Version 1.0.1

Back during the days when arcades were the big thing, Konami brought us some side scrolling beat-em ups that had players endlessly plunking down quarters. Teenage Mutant Ninja Turtles, The Simpsons and X-Men. All of those games were very entertaining as I would continuously feed the arcade machine with tokens to continue on my adventure from beginning to end. Ahhh…the memories. These days, the games that had people filing into the arcades can now be found on our favorite consoles and smartphones. I recently downloaded X-Men to my iPhone an the nostalgia rushed back once again. This time without all the quarters.

Konami’s X-Men (now available in the App Store) is a port of the classic 1992 arcade game. Here you get to play as six of your favorite mutants against the evil forces of Magneto and the Brotherhood. Available for you to choose from is Wolverine, Cyclops, Storm, Nightcrawler, Colossus, and Dazzler. Personally, I liked Wolverine and Cyclops the best because they are my favorite X-Men characters. Each of the mutants have the same button mashing combat with attack and jump buttons. Of course what makes them different was that each character has their own mutant power. These mutant powers allowed you to clear the screen of enemies, but came at a price: a small chunk of your health.

For those not familiar with the game, X-Men sent you on a mission to “Save the City” as well as rescue Charles Xavier from the evil clutches of Magneto. Using your favorite mutant you would take on endless waves of palette-swapped Sentinels as well as other enemies and face a boss character at the end of each level. The Sentinels (like the Foot Clan in the TMNT arcade games) may have had multiple colors, but that didn’t¬† mean they were tougher than the others. The boss mutants at the end of each level really helped bring out the brilliance of¬†X-Men as you took on characters like Pyro, Juggernaut and a host of others.

This port of X-Men on the iPhone and iPad is based on the American version of the game. Yes, there was a difference between American and Japanese versions. In the American version your mutant powers used up your health. Once you were below four health bars you could use your mutant power only one last time without costing you health. After that, well you were up¬†the creek without a paddle especially if you get surrounded by Sentinels. The good news is that this game does contain unlimited continues allowing you to finish the entire game in one sitting which is about 25-30 minutes. This is perfect for those who live the “game on-the-go” lifestyle.

X-Men transfers very well to iOS platforms. The touchscreen controls are¬†perfect and well responsive to the action on the screen. You can also change up the button display, but the defaults work just fine. The¬†graphics are also¬†also top notch especially for a game that was released almost 20 years ago.¬†I do suggest¬†that you keep the graphical display in the 4:3 ratio. There is an option for 16:9 which will fill the screen, but blows up the game to the point that the graphics look very fuzzy making the game look awkward. You would think that this wouldn’t be a problem considering the fact that the six-player arcade version did have 16:9 widescreen and is shown that way on the Xbox 360 and Playstation 3. Sadly, on the iPhone and iPad it doesn’t.

Now that I have X-Men on both my Xbox 360 and my iPhone I can enjoy the classic arcade game no matter where I’m at, and I get to save a roll of quarters in the process. I also find that the game has plenty of replay value especially with achievements on Game Center. One of the achievements alone¬†has you beating the game with each character which will keep you busy for awhile. There’s also multiplayer via WiFi, but I didn’t see a lot of people online playing. Overall, X-Men is great nostalgic fun for both fans of the comics, movies and television shows as well as casual gamers looking for a good thrill.