Posts Tagged ‘PlayStation 3’

Back in 1989, a video game came along and changed the way we view games forever. Disney and Capcom took us on a journey to the land of Duckburg, but that was only the beginning. The real adventure was soon to follow that took us everywhere from the Amazon all the way too the Moon itself. All of this while singing that all too familiar tune.

Life is like a hurricane
Here in Duckburg
Race cars, lasers, aeroplanes
It’s a duck blur
You might solve a mystery
Or rewrite history

DuckTales, Woo-oo!
Everyday they’re out there making
DuckTales, Woo-oo!
Tales of daring do bad and good luck tales, Woo-oo!

D-D-D-danger, watch behind you
There’s a stranger out to find you
What to do?
Just grab onto some

DuckTales, Woo-oo!
Everyday they’re out there making
DuckTales, Woo-oo!
Tales of daring do bad and good luck tales, Woo-oo!
Not pony tails, or cotton tails, no
DuckTales, Woo-oo!

Now I’ve never played the original game on the NES, but I do know about DuckTales. This means that this remastered version of the original game is all new to me and I like it. The Disney fan in me enjoyed watching the television series back in the day featuring the adventures of Scrooge McDuck and the gang scouring the world for legendary treasure. There was also something else I’ve always wanted to do. That would be diving into a massive vault of coins just like Scrooge McDuck. Sadly, there’s no way to perform this act in real life, but I can live the fantasy here in DuckTales Remastered, and it’s awesome!

The first thing that impressed me with DuckTales Remastered are the high definition visuals. Everything from the characters to the jaw-dropping levels themselves look absolutely fantastic. But that’s just the tip of the iceberg. All the original actors of the show are also back reprising their roles for the game giving voices to the characters during all the cutscenes. The overall atmosphere gives me the impression that I’m participating in an actual episode of the hit animated series. Now that is a real treat for fans like myself, because this takes the DuckTales experience to a completely new level.

Platforming is the name of the game here in DuckTales, and it’s well executed as Scrooge uses his cane as a pogo stock for jumping on enemies and completes some simple puzzle solving. Considering the fact that this is a Disney game, don’t expect DuckTales to be some easy romp even though it does follow the main 8-bit rule of “If you lose all your lives you must start over”. I would keep that in mind especially in boss battles. These battles can be a bit of chore since memorization of their attacks is needed for survival. Remember that less stress equals more fun.

Throughout my adventure I would come across random treasure chests randomly appearing out of nowhere containing health and other riches. Gems also sometimes appeared as I walked by. This just goes to show that wherever Scrooge McDuck walks money is sure to follow. As I collected the money I was able to spend it in the gallery mode where I can unlock concept art, music, and more showing the rich history of the game. I really like seeing how the game has evolved from it’s 8-bit beginnings to the current generation consoles.

DuckTales may be a near perfect port of the original game, but there is one area of concern that will have fans scratching their heads. This would have to do with the game’s length. The levels in DuckTales Remastered have been extended in some areas, because the original NES game didn’t take very long to finish. This new version of DuckTales can be finished within a couple of hours which might have some fans wondering if the nostalgia trip is worth the $14.99 price tag. I think that some won’t care, because it’s DuckTales. However, others will probably wait for a sale.

As a trip down memory lane, DuckTales Remastered shines with it’s high definition visuals, and making me feel like I’m in an episode of the show. The platforming is fantastic, and at times can be quite challenging, but it’s not entirely frustrating. The game’s length may be it’s only setback, but it didn’t hold me back from buying it. Besides, it’s not very often that I get to “solve a mystery, or rewrite history!”

DuckTales, Woo-oo!

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Developer: Capcom, Disney, WayForward
Platform: PlayStation 3, PSN
Players: 1
Price: $14.99

If you asked me a couple of months ago about the game Dragon’s Crown I would respond to you with this phrase. “What’s Dragon’s Crown?” Before E3 I had no clue about this game, but during the show I became more aware about this action/role playing adventure. However, most media members were paying more attention to a certain Sorceress’ large rack. Breasts aside, as the professional journalist that I am, I was able to look past the succulent tits and focus in on what’s important. What I can tell you is that beneath all the scrutiny Dragon’s Crown is actually a very entertaining fantasy adventure filled with tons of action as well as satisfaction.

Developed by Vanillaware, most known for games including Odin’s Sphere and Muramasa: The Demon Blade, Dragon’s Crown is a hack-n-slash brawler featuring six adventurers on a quest for the Dragon’s Crown which is said to give them control of a dragon. Considering the fact that I’m a veteran of titles like Golden Axe, Dungeons & Dragons, and numerous Gauntlet games I found myself quite comfortable with the brawling style that’s presented in Dragon’s Crown. The combat moves are very simplistic to perform which never left me frustrated at any point during the game including the epic boss battles. Truth be said, once I started playing Dragon’s Crown I became addicted.

On this adventure six classes were available for me to select from. Right off the bat I chose the Fighter which looks like a badass knight. I was able to customize my character in terms of name, colors, and creative messages (I did a few Gauntlet ones for the nostalgia). The Fighter is more of a “tank” character allowing me to get a feel of the game. Then I started playing as the other characters testing out their unique strengths and weaknesses. Characters including the Dwarf and Amazon are also good starters with their melee and limited magic attacks. As for the other characters the Elf is great at ranged attacks with her bow. The Warrior and Sorceress are both weak in terms of melee attacking, but are awesome with their wide range of powerful magic attacks as well as summoning the dead to fight for them.

Questing in Dragon’s Crown can be achieved in solo gameplay which allows me to work on character progression as well as allowing the selfish part of me to keep all the loot I earn. I can also gain companions that I resurrect from the dead to join me on quests along with a rogue thief to open treasure chests. Of course this game is also even better with a few friends to join in on the adventure. Dragon’s Crown excels with both couch and online co-op for up to four players. There is a catch. The ability to play online is an unlockable option so I needed to gain some experience first before joining others. At first I thought this sucked because I wanted to join the online arena right away, but I guess having some battle experience was much better than questing with a bunch of noobies who’ll die more than actually help.

Now if there’s one thing that I really love about Dragon’s Crown it would have to be the artwork. Game creator and lead artist George Kamitani has created some absolutely stunning hand drawn visuals that are nothing short of breathtaking. When I would clear a room full of enemies I would just take a moment and stare at the beautiful backgrounds in 1080p. Character design is also well done, but also features the game’s biggest scrutiny around mostly female characters like the big breasted Sorceress. Kamitani has stated that he “wanted his game to stand out.” Well congratulations George because you definitely succeeded in that. I know there are people who may not like some of the female poses that look a little oversexed, but honestly it’s just art. The way I see it is that art is meant to be looked at as well as appreciated or even scrutinized. In the case of Kamitani’s depictions of the female body featured here in Dragon’s Crown (from the Sorceress’ huge breasts to other females in rather compromising positions) keep in mind that this is a fantasy game so this shouldn’t be treated as such a big deal. Then again I’m a guy, and I’m sure most females would probably disagree with my opinion.

With all the fun that was had in Dragon’s Crown from all the questing, killing, and looting I did unfortunately have one gripe. When multiple characters were on the screen (either teammates or enemies) things can get quite chaotic as I would lose focus on where I was in the battle. At times battles can get very involving (especially in multiplayer) where there is so much action taking place on the screen. I love seeing all the magic attacks and the huge bosses at the end of each level, but there was a moment or two where I was lost in the shuffle and I didn’t notice where my character was which led to a few cheap deaths as well as a misuse of health potions. Given the fact that I have unlimited lives this concern was only a minor inference, because I was just too busy having fun while collecting some epic loot.

What was once considered “under the radar”, Dragon’s Crown has jolted into the spotlight and it’s praises are well deserved. This fantasy action/role playing game is a lot of fun to play and features nearly endless replay value with multiple difficulties unlocking when completing the game. I also liked the bonus art book (sadly no hardcover) that I received for pre-ordering the game early because the art looks absolutely fantastic. For those who deem the game’s artistic depiction as “gross” or “immature” need to stop being so politically correct, and just desensitize yourself while enjoying the game for what it is.

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Developer: Atlus, Vanillaware
Platform: PlayStation 3
Players: 1-4
Price: $49.99

It has felt like an eternity, but Irrational Games has finally announced their DLC plans for Bioshock Infinite. For a while I was regretting my Season Pass purchase since there was no new content, but now I can see why it’s been taking so long. The upcoming single player story content entitled “Burial at Sea” looks absolutely amazing as I’ll get to return to the familiar surroundings of the underwater city of Rapture. Sadly, since that DLC won’t release until further down the road, Irrational Games has released something to hold gamers like myself over. Clash in the Clouds has arrived, and the new content feels like something very familiar that I’ve played many times before, but it’s unfortunately not the DLC that I was hoping for.

Clash in the Clouds basically sums up as the equivalent to Horde Mode found in Gears of War and the Zombie Mode in Call of Duty. Featuring four brand new maps, the goal was to clear waves of increasing enemies. Now I know I’ve done shit like this plenty of times before in other games, but I can assure you that Bioshock Infinite‘s take on the popular game mode is quite interesting and at times can be fun. Why? Well that’s because I get to use more than just conventional weapons. I’ve also got vigors as well as Elizabeth creating tears allowing me to add strategy to my attack patterns that include more than just point and shoot.

After customizing my weapon loadout at the Columbian Archaeological Society it was off to battle against the horde. Early on the waves were pretty simple allowing me to get comfortable with my surroundings as well as work on some combo play with my guns and vigors. Then all of a sudden the kitchen sink was thrown at me. Motorized Patriots, Handymen, and all the other big boys were coming out to play. Business was definitely picking up and all I can say to myself was “It’s on!” With each kill I made money was earned plus I looted corpses for some extra bonuses of ammo, health, and money. Speaking of extra bonuses, there are also Blue Ribbon Challenges for each wave. Each wave features a specific task for me to complete all for that extra cash as well as a blue ribbon for the accomplishment.

What I got a kick out of during my gameplay sessions was taking out soldiers from the skyline as well as using the Undertow vigor. What I really enjoyed was experimenting with different weapon and vigor combinations that I didn’t use in the main campaign. I will mention that the Blue Ribbon Challenges are tough, but quite exhilarating at the same time when I accomplished them. Elizabeth was also extremely helpful with the tears as well as handing me extra ammo and health when I needed it most. One thing I would recommend to everyone is get to know the layout of each map first before worrying about earning those elusive blue ribbons. It will all come in due time.

Another good thing that makes Clash in the Clouds a step above the other horde mode based games is what I got to do with all the money I earned. The money is not just points for leaderboard positioning, although I think that leaderboards are pretty pointless these days. I got to use my hard earned cash at vending machines to purchase weapon and vigor upgrades, stage unlocks, and even extra lives. I can also use it to purchase items to put on display at the museum. Ok, I know that all these museum trinkets sound pretty useless, but there is a reward for purchasing them all: a nice PlayStation bronze trophy.

For those of us like me who purchased the Season Pass for Bioshock Infinite Clash in the Clouds is considered somewhat of a disappointment after the long wait. I’m not saying that the new content sucks, because this horde mode style gameplay is fun with the combined use of weapons, melee attacks, vigors, and Elizabeth’s very useful tears as I eliminated enemies in style. Finding new and creative ways to lay waste on my foes as well as earning the blue ribbons was also a nice plus. While Clash in the Clouds is fun I can only recommend it to those who have the Season Pass (since it’s free) and to those who enjoy horde mode style of gameplay. For everyone else it’s more of a pass. In the end, all this DLC has done for me is anticipate the release of Burial at Sea just a little bit more.

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Developer: Irrational Games
Platform: PlayStation 3
Players: 1
Price: $4.99

“Bring us the girl, and wipe away the debt”

Back in 2007, Irrational Games took me on a journey. A journey under the sea. Rapture. A once great utopia that sadly morphed into the asylum of horrors. Andrew Ryan’s dream turned into a nightmare with a population full of plasmid induced Splicers, Big Daddies, and Little Sisters. Yeah, things went really bad in this underwater city, but I was eventually able to break free of the terrors that were before me. Fast forward to today and Irrational Games is sending me on a new adventure, but this time I’m no longer under the depths of the Atlantic Ocean. Now it’s time to head above the clouds. Welcome to Columbia.

Bioshock Infinite has me playing through the eyes of the main protagonist Booker DeWitt, a former soldier and detective, now a private investigator in New York City. Booker is charged by the Luteces with a mission to make his way to the floating city of Columbia, and bring back a young woman named Elizabeth who is held captive there. Along the way Booker, as well as the rescued Elizabeth, will come under fire from rivaling factions plus a few other surprises like the Motorized Patriot with a George Washington head, Handymen, and even the main antagonist himself Father Zachary Hale Comstock.

Just like the underwater city of Rapture before it, the floating city of Columbia is absolutely breathtaking. The beginning of the game took me on that all too familiar ride to give me an overall look of the city. While I do believe that Rapture’s epic introduction was a little bit better than this one I was still taken by Columbia’s overall appearance. I just couldn’t help but be overwhelmed by the sheer size and the use of color which was something that the the Art Deco look of Rapture somewhat lacked. While roaming the city streets, and floating buildings, I was amazed with the population of it’s citizens as there was singing, dancing, and relaxation. Columbia definitely looked like a utopia of peace even though the stench of evil is also entrenched from deep within.

Gameplay has not changed much from the original Bioshock. Combat is still in the first person perspective featuring my usual array of pistols, shotguns, rifles, machine guns, and more. Guns sure are a dime a dozen in this game, but sadly I could only carry two weapons at a time. Compared to the first two games where I carried an arsenal I hated feeling limited to only a very small selection of firepower, however I was already used to this formula with shooters including Battlefield, Call of Duty, and even Halo so this wasn’t a big deal. Plasmids are also back once again, but are now known as Vigors which bring forth the elemental attacks. Vigors include Fire, electricity, possession, summoning crows, and so much more allowing me to differentiate my attack patterns as well as strategize for success. I also had some fun on the skylines as I shot my guns, used my vigors, and melee attacked various enemies from above. The skylines make for a fun ride as well as a new attack perspective.

What truly makes Bioshock Infinite unique has to deal with the character of Elizabeth. When I first encountered Elizabeth I had the first impression that she was sort of like a Disney princess type of character. In a way she has that Disney look and feel, but as I continued playing I realized that she was more than just a typical cookie cutter princess character whose hand was my job to hold. Elizabeth as a character is awesome, and actually became the biggest help I ever had. When I was in a pinch she would throw me helpful items like salts for vigors, ammo, lockpicks, and even money. She even creates tears in the environment which are a sight to behold. Elizabeth made me wish that all other characters that I had to escort were this helpful.

If there is one thing that I really have to commend Irrational Games for it would have to be not including a multiplayer mode. I love that they focused in on the single player aspect of the game just like the original masterpiece. This allowed for a deeper story that is one of the year’s best. DLC is also starting to finally trickle in with the release of “Clash in the Clouds” which is a collection of four challenge maps in the style of Gears of War‘s famous Horde Mode. Also planned for release down the road is a new story DLC called “Burial at Sea” which is a two part story set in another dimension featuring Booker and Elizabeth in Rapture just one night before the fall of the underwater city. So far I have to say that things are looking quite good.

Bioshock Infinite is a story filled with action, suspense, intrigue, and even just a bit of horror all wrapped up in a nice package. Sure there is a bit of controversy intertwined within the story in terms of race and religion, but that didn’t steer me away from this delightful game. Just turn off your somewhat sensitized mind and enjoy the experience. The main campaign, along with the DLC, makes for plenty of replay value for many months to come. Might I suggest 1999 Mode for a real challenge. Bioshock Infinite is clearly a game that is more than just for fans of the franchise. If you haven’t bought this game yet (it’s been available since March 26 so what are you waiting for?) I definitely recommend you getting it right now as well as the Season Pass.

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Developer: Irrational Games
Platform: PlayStation 3
Players: 1
Price: $59.99

Awakening from my container I found myself looking for a way out. However, I realized that I wasn’t alone. There were others. Surprisingly, they all looked just like me. Slightly pudgy body with big green Sam Fisher style goggles that all of a sudden turned red when I was in the light. At this point I began to wonder if I was me, or if I was just another fabricated clone. Well I can’t think too much about that now, because I need to find a way out of the madness. Is there an exit, or is this just another test? Will there be…cake?

Featuring 80 levels of brain melting puzzle madness that tested both my mind, and my patience, Stealth Inc.: A Clone In The Dark, from Curve Studios, charged me with the mission to find a way out. What really jumped into my mind was that while I was playing Stealth Inc. I couldn’t help but compare the game’s similarities to another puzzle masterpiece simply known as Portal.  Let’s do a quick head count shall we. Unknown protagonist, companion cube like moveable blocks, turrets, portal style teleporter pads, and a silent AI antagonist similar to the evil sarcastic style of GLaDOS. Yes, Stealth Inc. has a lot in common with Valve’s juggernaut. However, before I call this game a 2-D Portal clone there is something that separates this indie gem from the mega-hit retail game. Stealth.

Not to be confused with the likes of the Metal Gear Solid and Splinter Cell series, Stealth Inc. had me working in the shadows of darkness to achieve my goals. Each stage is well lit up, but also features items where I could create shadows so that the cameras couldn’t see me while I was hacking consoles to keep progressing through the levels. The key to safety and success depended all on the color of my goggles. While the goggles are green I was somewhat safe. Once they turned red it became run and hide, because death was imminent especially if there’s a camera around. Getting spotted by these would activate various death traps including lasers or closing walls which would leave me as nothing more than a blood stain on the wall.

Stealth Inc. basically boils down to the type of game where trial and error plays a huge role upon success. Death is a commonality as I found my blood splattered everywhere. While death sucks, and doing it multiple times can lead to frustration, the good news is that I get unlimited lives (hence the term clones) along with a checkpoint with each terminal I hack in to. Death no longer becomes a moment of rage. Instead it becomes a learning experience which will also help in future levels so that I don’t get vaporized by a laser or torn to shreds from a buzzsaw. Along with my successes came unlocked equipment allowing me to retackle levels with a bit of an added advantage including enabling a limited camouflage when I was in the light to summoning extra clones to cause a distraction while achieving my goals.

While Stealth Inc. kept me busy with it’s challenging puzzles, I did eventually stumble upon another unique feature. A level creator. Yes, now I can create my own frustrating puzzles to really challenge my brain as well as my reflexes. Every tool that was in the game is also at my fingertips as I worked my own cleverness and devious mischief into making levels all with the goal of frustrating others. Sadly, I then found out that I can’t share my evil genius with the online community. What the fuck! Are you kidding me? Why did the developers not consider this when games like Little Big Planet and Trials Evolution allow players to share their custom levels with the world? Might I suggest a future patch to make this happen.

Challenging gameplay, mind bending puzzles, and a fun level creator. Stealth Inc. has it all. Replay value is high with stars and ranks to obtain, unlockables to earn, and leaderboards to show skill and superiority. Sure the trial and error style gameplay will have some players throwing their controllers and yelling tons of obscenities at their television screens, but there is still fun to be had as well as the eventual sigh of relief when making it through a tough level. Remember that key word “fun” while constantly dying yet still learning at the same time, because that’s what games are really all about.

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Developer: Curve Studios
Platform: PlayStation 3, PSN
Players: 1
Price: $9.99

GAME STATUS: Clementine is safe…for now?
TROPHIES EARNED: All 49 of them! Platinum Baby!

For my original review of The Walking Dead click HERE

From a prisoner in the back of a police car to his horrific end in Savannah, only Clementine is the ultimate survivor in Lee Everett’s epic tale. Actually, Omid and Christa are still out there, and it looked like Clem may have seen them walking on the horizon. Will Clem catch up with them? Are they walkers as well? Are these people other survivors of the zombie apocalypse? I can’t wait for Season 2!

The Walking Dead had me running on all emotions from the highs of safety to the sad lows of watching key characters psychologically breakdown or fall to their death. I felt Lee’s pain as every tough decision I made had it’s unfortunate consequences. I had to figure out who to trust and who to ignore. I even had to tread the relatively thin line that separates life and death. Most importantly was how I had to explain my actions to Clementine, and see how she responds. Surprisingly, in my playthrough she actually took it quite well.

Other than Lee, the one character I really enjoyed was Kenny. Throughout my journey I always sided with the redneck probably because I know so many people in my real world travels that are like him. Kenny always cut to the chase in key moments and was even a bit cutthroat at times as well when it came to Lily and Ben. Speaking of Ben, I hated that guy. I tried to help him, but whiny ass Ben always caused problems. When shit started getting bad…it was Ben’s fault. In key moments he even froze up in fear. My group had no need for fear, or his bullshit, so I had no problem showing my cold side and letting him die at the school. He deserved it even though he went out as sort of a hero buying time for my group’s escape from the walkers.

As for the episodes, I really enjoyed the second episode “Starved For Help.” Sure those St. John’s sounded nice and peaceful, but who knew that they had a Hannibal Lecter streak in them as they feasted on human meat. What a plot twist! I sure didn’t see that shit coming. There’s also that moment at the end of the episode when I took the supplies from the what I thought was an abandoned station wagon. I had no clue that this key decision would eventually lead up to the first season’s amazing conclusion as the vehicle’s owner and Lee would come face to face with Clementine’s fate hanging in the balance. You want to talk about psycho. That guy takes the cake.

Finally, there’s the gripping ending. I really wanted to see Lee take on the fatherly role, and take care of young Clementine through the dangers of the zombie apocalypse, but we all know that The Walking Dead is no place for happy endings. It was a sad moment when Clementine took up the gun and had to pull the trigger so Lee wouldn’t turn into a walker himself. If there’s one thing Lee did well it would be that he helped make Clementine strong enough to cope with the challenges that lie ahead of her.

AM I WILLING TO FACE THE HORRORS OF THE ZOMBIE APOCALYPSE AGAIN?

Season 2 may be quite awhile away, but I do see another playthough in the near future. I’d like to see how Lee would react if I changed certain situations like not listening to Kenny or siding with Lily. However, Ben still has to die because he’s a whiny ass bastard. In the end it’s all about Clementine.

Overall, I really enjoyed playing The Walking Dead. What else can I say about a game that is already considered as one of the greatest of all time? Amazing story, well thought out characters, amazing story, walkers, oh and an amazing story. I think you get the point. Congratulations to the team at Telltale Games. This was an amazing experience.

For Clementine.

Developer: Telltale Games
Platform: Playstation 3
Players: 1
Price: $4.99 per episode (6 episodes)

My memories of Metal Gear date back to 1998 when I played the original Metal Gear Solid on the PlayStation. Right from the get go I was hooked. An amazing story, excellent stealth action, and plenty of challenges and surprises around every corner. Seeing the exclamation point show up over a soldier’s head, and the all too familiar noise that followed, was a treat even though I knew that I was in trouble, and don’t get me started on the boss battle with Psycho Mantis. Eventually I figured it out. Metal Gear Solid was the type of game that I could play over and over again and never get bored. Then the sequel came along on PlayStation 2, and the hits just kept on coming even though most of the game centered around a ridiculously complicated plot and a new character named Raiden. Yes, that sequel racked my brain, but the gameplay was awesome. Sadly, those were the only two Metal Gear games I played until now.

Now the Metal Gear series is back in a brand new collection…again.

Back in 2011 the Metal Gear Solid HD Collection was released. I picked it up on my Xbox 360 and was enjoying all the sweet action, but something was missing. That would be the original Metal Gear Solid and Metal Gear Solid 4. Series creator, Hideo Kojima, said it would be impossible to bring MGS 4 to the Xbox 360 due to the sheer size of the game. Just too many discs compared to the one Blu-Ray on the PS3. As for the original Metal Gear Solid, well it wasn’t coming either. The HD Collection just felt incomplete. Fast forward to today with The Legacy Collection, exclusively on PlayStation 3, which brings all the Metal Gear games together giving me the complete experience I’ve always wanted along with the opportunity to play a game that I missed out on. Metal Gear Solid 4.

Metal Gear Solid: The Legacy Collection packs in a lot of bang for the buck. Eight Metal Gear games along with a pair of graphic novels illustrated by Ashley Wood. Metal Gear Solid 2, 3, and Peace Walker are the exact same HD versions from the previous collection. Metal Gear Solid 4 is the trophy edition which pleases the “achievement whore” in me. The original Metal Gear Solid and the VR Missions are available via a voucher code downloadable through the PlayStation Store. Unfortunately these two games feature no HD makeover. Sure these games look pretty dated compared to today’s high definition environment, but I’m ok with that. All I cared about was playing the games.

The one area where the Metal Gear Solid games really hold up through all these years is in the gameplay department. Stealth is the name of the game so accomplishing my missions a little more “quietly” than what I’m used to is a challenge. While running and gunning is more “me” I still had no problem sneaking around taking enemies out, or holding them up and watch them shake out useful items and dog tags while begging me not to kill them. The controls did take some time for me to get used to mostly because I haven’t played these games in so long. At times I found myself wasting precious ammo, or accidently using a ration or two when I didn’t need it. Of course these situations were better than the worst case scenario of getting caught and having to deal with heavily armored soldiers. Overall, the controls work the best in MGS 4 and in Peace Walker with the use of the dual analog sticks for looking and movement. Most importantly, the easier to learn controls in these games also allowed me to appreciate the evolution of the gameplay mechanics from the past to the present.

More than just the games, the Ashley Wood illustrated graphic novels are the icing on the cake in this collection. The graphic novels tell the story of Metal Gear Solid and Metal Gear Solid 2. Each feature all the amazing artwork along with music and sound effects for that added pleasure. As much as I enjoy playing the game more, I couldn’t help but exit the game just to watch this, because it’s so awesome! Since I’ve played and beaten both games there’s no spoilers, but I wished it would help soften the blow of the complex plot details during the second half of Metal Gear Solid 2. Oh well. I guess beggars can’t be choosers, but this collection does let me have my cake and eat it too. However, I do have one complaint about the art book that is included with this set. Why no hardcover? A flimsy softcover book for 100 pages of spectacular artwork should not be showcased in something that looks rather cheap.

Metal Gear Solid: The Legacy Collection is the ultimate in fan service to a series that’s been around for more than a quarter of a century. It’s a series filled with so many great moments like epic boss battles against elite soldiers and huge Metal Gears. There’s the very long Codec sequences that sometimes divulge tons of complicated plot information that some players try to find a way to skip through, but shouldn’t. There’s also the most ridiculous of moments like Solid Snake jerking off in locker to a picture of a half naked woman all while delivering his “O-Face” to Otacon on the Codec in Metal Gear Solid 2 (seriously I can’t make that up, but you do earn a trophy for it). Make no mistake, this collection is not a holdover to hype me up for the release of Metal Gear Solid V: The Phantom Pain. This collection is meant to tell the epic story of war, honor, love, and saving the world. It’s also Hideo Kojima’s way of saying “thank you” to the many fans, including myself, that support his and his team’s hard work

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Developer: Konami
Platform: PlayStation 3
Players: 1-6 (online multiplayer, Peace Walker)
Price: $49.99

Nothing says “I’m a murdering hitman” in art deco, neon colored, cocaine filled, 1980’s Miami better than wearing a mask of a rooster, horse, or even a pig. Let’s look at the benefits. Nobody will know who you are other than some psycho vigilante with a death wish. Then again nobody will be left alive to tell the tale. No, this isn’t a plot line for an episode of Miami Vice. This is Hotline Miami. A game that’s all about doing one specific job, and it succeeds at executing that concept very well. It’s also the type of game that would make politicians, who are against violent video games, in Washington have a heart attack. As for me, I absolutely love this game!

After listening to a very cryptic message, my unknown protagonist was on his way (in a DeLorean that doesn’t go back in time when it hits 88 mph) to various shady establishments in underground Miami. My mission was to murder everyone in sight. Nobody was safe. Everyone had to die. Why? Well I don’t know, but it must be done all while wearing the mask of a certain animal. After completing each bloody and gory killing spree I was then on my way to a bar, a pizza parlor, and even a video store (curiously all owned by the same guy) where I found that everything was on the house. I guess being a hitman is a dirty job, but for free beer, pizza, and porn it sure does have it’s perks.

Hotline Miami has one specific objective. Kill or be killed. Obviously, the idea of K.I.S.S. (Keep It Simple Stupid) is handled brilliantly in this game, however I learned very quickly that this is not an easy task. Death can be found around every corner, but rather frequently it was mine. Hotline Miami is a hard game. What I had to realize was that there is a method to the madness. Learning the layout of each map can lead to success, and there’s the fact that guns are not always the logical answer. Taking on a level in the stealth approach by using melee weapons like knives, baseball bats, and lead pipes are a better alternative than firearms like shotguns and assault rifles since the noise will alert other enemies to your presence and they also have a better aim than a Stormtrooper. Masks also play a key role in the violent gameplay. Not only do they make you look cool, but each mask also allows for a certain perk which will help transverse through levels a little easier.

If there is one thing that Hotline Miami has going for itself it would be the overall presentation. The old school 8-bit graphics are a great nod to my nostalgic side. Then again most 8-bit games never looked this good. I liked the top down view which gave me that blueprint look so that I could keep tabs on enemy movement and know where all my possible escape routes were just in case I got into trouble. Very helpful. I also have to commend the musical score (which is not in typical 8-bit style). The musical tones brought an atmospheric vibe of a Michael Mann Miami Vice episode. Very cool.

With the rise of so many indie games this year, Hotline Miami sticks out as one of the best. Sure it’s bloody, gory, and ultra violent, but that’s not going to stop me from having fun even if I end up dying a few hundred times (there’s a trophy for that by the way). Just desensitize yourself, and let the game take you into it’s sadistic world. You’ll thank me later.

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Developer: Dennaton Games
Platform: PlayStation 3, PSN
Players: 1
Price: $9.99

“The world’s been hard on us. Hard on him.
Joel’s done some terrible things.
He tells me that on this journey you either hang on to your morals and die,
or do whatever it takes to survive.
Guess I’ll find out.”
 – Ellie

There are very few games that are so epic in scale that truly bring me into their world. Halo, Gears of War, Bioshock, Metal Gear Solid, and Red Dead Redemption are some good examples, but rarely does a game come around that really hits such an emotional tie with me. The Last of Us, from Naughty Dog, is one of those games. Since the first trailer hit the internet I had a keen interest in this title. I even went out and bought a PlayStation 3 just to play this game. As a result my expectations were high, especially with the near perfect scores the game received from reviewers. Part of me believed that a developer known for titles like Uncharted, Jak and Daxter, and Crash Bandicoot could eventually pull off something truly unique and special. Well they did, and the result is one of the greatest games I played of all time.

The Last of Us takes place twenty years after a global pandemic has changed the world as we know it. Survivors still exist here and there in both quarantine zones as well as nomads sporadically located outside of the walls. As for the rest of the population…well they’re either dead, or a result of the pandemic. A mutated monstrosity. The main focus of the story centers on Joel, a grizzled yet conflicted survivor, who seems to just go through the motions of his new life. While on a mission to reclaim some stolen weapons he meets Marlene, a leader of the Fireflies who are a rogue group of insurgents against “the establishment” who are heavily controlling the quarantine zones. In exchange for the weapons, Marlene asks Joel to smuggle a young girl named Ellie to a group a Fireflies located deep within the city. What happens next? Sorry, no spoilers here, but let’s just say that this is a story that must be experienced rather than having me spill the beans.

If there is one area where The Last of Us really excels it would be within the context of the story. Like most action games story plays second fiddle to combat. Not in The Last of Us. From the opening moments I got that feeling of The Walking Dead as the world as I know it was sort of coming to an end. Mass chaos erupting around all corners, the viral pandemic spreading, and the military trying to keep the population under control. I got the feeling of both suspense and helplessness as the horrors took place all around me. Fast forward to twenty years later to see how mankind has drastically changed. The civilized world is gone and it’s been replaced with a new version of Darwinism where it’s every man and woman for themselves. Only the strong both in body and mind will survive. Joel experiences both fronts of the past and present. Throughout the story I began to experience both the bond Joel forms with Ellie along with the fight for survival against both human and mutated kind. Throughout my experience I can tell that Naughty Dog spent a lot of time developing such a detailed plot that had me engaged in the story just as much as the action sequences that ensued which is a big plus in my book.

More than just a story, The Last of Us features plenty of action in between all the cutscenes. With that said let me state for the record that The Last of Us is not a run and gun type of adventure. Yes, there are guns in the game, but reaching my objectives required me to become more resourceful and strategic instead of being a one man assault squad. Since ammo is scarce, I resorted to using a variety of stealth and melee attacks. By holding the R2 button, Joel can use his listening skills to spot enemy locations making tough situations a little easier, but not too easy. Finding items like bricks and bottles helped distract guards and infected alike. Even using melee weapons or just my bare fists for close quarters combat made more sense than using a gun and alerting more enemies. It just goes to show that using your brain and making the best of every situation pays off more than being Rambo.

The Last of Us is also more than just a great game. It’s a visual masterpiece. In the years following the outbreak I see a world that resembles Life After People from the History Channel. Mother Nature has once again reclaimed her former glory as weeds and vines are wrapped around destroyed buildings and city streets no longer exist. Naughty Dog has succeeded in creating a world that actually looks believable if the one day comes when human beings no longer exist on the planet. It’s absolutely breathtaking! I found quite a few moments where I would just stop and take in the atmosphere making me feel like I was actually there. Even the characters themselves look very lifelike to actual real world human beings through both their actions, how they bleed, and conveying complex emotions. It’s still amazing for me to see how far technology has advanced considering the fact that I’ve been playing since the days of the Atari 2600.

With all the great features in The Last of Us there was one issue that bugged me. It had to do with the AI both ally and enemy. I’m not going to say that the AI is terrible because it’s not. The problem I have is that in rare moments they actually kill the illusion that the game is setting. I feel that my allies when downed seem to find a way to rise up again with no help whatsoever. That is weird considering the fact that this game is partially based on survival. There was also a rare moment where I took down an enemy with a melee weapon only to find another enemy within five to ten feet from me completely oblivious to the fact that I took out his partner with a 2×4. Are you telling me that he couldn’t hear the groan of his partner dying or even feel the whiff of the eventual impact? C’mon man!

The Last of Us also features a competitive multiplayer mode with it’s own unique survival element where I can connect with Facebook and my friends, whether they are gamers or not, become a part of the game through various messages. The multiplayer gameplay as a whole is more of a team deathmatch style featuring the same concepts used in the single player game. I put some time into the matches and had quite a bit of fun, but honestly I think that this was a mode that was not needed in the game. I would’ve rather seen more focus on the single player campaign instead since that is the game’s biggest strength.

The Last of Us is a game that clearly lives up to all of it’s immensely generated hype. The story alone is spectacular, and is definitely worth revisiting on multiple occasions. Multiplayer however is more of a novelty and will eventually become forgotten after a month or two as players will gravitate back towards Call of Duty and Battlefield. The Last of Us definitely serves as a reminder that single player games with a fantastic story, while an endangered species in the ever expanding market, are not quite dead just yet especially in an age where mainstream gaming has become more focused on multiplayer.

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Developer: Naughty Dog
Platform: PlayStation 3
Players: 1-8 (online multiplayer)
Price: $59.99