Posts Tagged ‘Multiplayer’

I’m sure this wasn’t the vacation Jason Brody saw on the brochure. After jumping out of a plane, the quasi Jersey Shore opening sequence, and some crazy partying at the nightclub, I found myself tied up and at the mercy of the psychotic Vaas who pretty much told me that we were now his bitches. Well that’s not going to sit well with me. Only one thing left to do…escape. Well I almost got there only to watch my older brother die by the barrel of Vaas’ gun. Then it was “Run Forrest Run” all the way to a new path…The “Path of the Warrior.” After some training it was payback time. Time to rescue my friends, and put a bullet in the head of the man who said I was going to be his bitch. “Eye for an eye mother fucker!” Welcome to Rook Island and the masterpiece that is Far Cry 3.

Now I’ve never played the previous games in this series. For my first dip into this franchise I must say that I’m very impressed. Far Cry 3 is a fans that’s got some depth making it more than just your average first person shooter. Most of all Far Cry 3 is a lot of fun in psychotic paradise.

PROS:

Skyrim With Guns
Well that’s what some people are calling Far Cry 3. At first I thought that was a major exaggeration, but after an few hours of playing I was starting to agree with them. I found quite a few similarities with the Bethesda juggernaut except for the fact that there are no dragons or shouts to learn. Everything else is pretty much intact in terms of earning experience points, looting, learning valuable skills, crafting, raiding camps, and so much more. Far Cry 3 doesn’t have the hundreds of hours of role playing depth that games like Skyrim possesses, but for what the game does offer will still provide plenty of hours of memorable entertainment.

There’s So Much To Do And Explore
Like any open world sandbox game Far Cry 3 offers so much more than just the main storyline. Exploration is key and Rook Island is your playground. There’s so much to see and do which can be a bit overwhelming at first, but most sandbox games are pretty much like this so it wasn’t something that I’m not already used to. My initial thoughts were that when I think of islands I think rather small, but once I started climbing radio towers the island began unveiling itself ala Assassins’s Creed and that was pretty cool. Getting around the island is also quite striking with vehicles, or maybe even taking a hang glider for a more arial tour. I found myself wanting to hunt, craft, and explore even more than completing the main story which is a big plus. Plus there’s also all the side missions, outpost clearing, and so much more.

Hunting Animals
One of the more interesting things to do while on Rook Island is hunting the various wildlife that populate the landscape. Now Far Cry 3 is nothing like the Cabela’s hunting games, but Ubisoft Montreal sure made it fun. Hunting down animals is more than just killing and skinning them. Their hides are also used to craft useful items including ammo pouches, healing items, and so much more making things a bit easier on myself. Now when it comes to hunting animals let me just tell you that nothing felt more satisfying then killing a shark. Oh and there’s the part where I was punching him too which was really awesome.

Survival Instincts
Saving my friends meant doing everything I could just to stay alive. I am a warrior, and death is not an option. Through my adventures on the island I cut various plant life and used it to create healing items beyond just bandaging myself up when I got a little too shot up or mauled by animals. The game does feature regenerating health (bummer), but it has to be activated and if works through segments. Overall, I liked the fact that it made me think twice about running and gunning into an enemy outpost and employ some sort of strategy instead like tagging enemies so that I can utilize a more stealthy offensive. Sometimes being more like Sam Fisher is better than Rambo.

Multiplayer
The developers at Ubisoft Montreal could’ve just mailed in some average multiplayer to tack on to the game, but they didn’t. Instead what they did was put together a multiplayer experience on par with dare I say Call of Duty to appease to the fans. Killstreaks are found here in the competitive gameplay as well as a unique reward for the highest scoring player of the winning team. Not only is there a competitive arena, but a co-op campaign is also available complete with it’s own separate story adding another layer of depth to a pretty solid game. Overall, Far Cry 3 has a strong multiplayer option with a large community of players putting itself with the elite multiplayer of Halo, Call of Duty, Battlefield, and Gears of War games.

CONS:

Far Cry 3 is a pretty solid game, and throughout my adventure I can’t really find anything negative to say about it. I’m not calling the game perfect, but it sure is close to being one of the better offerings I’ve played on the Xbox 360 to date.

IN CONCLUSION

Far Cry 3 is an open sandbox game that’s full of action, adventure, and thrills. It’s also an all out attack on my senses especially when I’m dealing with Vaas, or maybe when I was on some serious mind-altering drugs (yes, you can take drugs in the game, and the effects are more than just staggering around and a blurry screen). The game has exploration, hunting, punching sharks, awesome weaponry (check out the bow and the awesome flamethrower), and hours upon hours of entertainment both in single player and multiplayer. Far Cry 3 is of the best games of 2012 and a must buy. I think I might also have to buy the previous games as well.

Developer: Ubisoft Montreal
Platform: Xbox 360
Players: 1-14 (online multiplayer)
Price: $59.99

With the fate of the world hanging in the balance, it’s up to Desmond Miles to save it. The big question now is can he? For five games I’ve been involved in Desmond’s life and now I’ve come to the epic conclusion of his story. Along the way I got to step in the shoes of his assassin ancestors Altair and Ezio Auditore. Now it’s a Native American named Connor, and the historic backdrop takes place during the American Revolution. America is fighting for it’s independence from the British, and Connor is on a quest out to wipe out all the Templars that stand in his way. History and the “End of the World.” If that’s not exciting enough then you might want to check your pulse.

PROS:

This Is Desmond’s Story
While I got to play as Connor while tapped in to the Animus, the game was more about the adventures of Desmond Miles. While I felt like Assassin’s Creed 2 was more about Ezio, the Assassin’s Creed games as a whole were always about Desmond no matter what happened in the Animus. Sure scaling tall buildings, making leaps of faith into haystacks, and stealth killing enemies was awesome, but it was the struggles facing Desmond in the modern world where the game took center stage. The actual assassins just made it popular. Besides I don’t think that Ubisoft would have sold as many copies of the game with Desmond on the cover right?

It’s A Revolution
Once in the Animus Assassin’s Creed 3 transported me to Colonial America during the time of the American Revolution. Cities including Boston and New York were filled with people along with a few nasty “Redcoats” making their presence with their pompous attitude. During my journeys I even met a few famous Americans including Ben Franklin, Paul Revere, and the man who eventually became the first president, George Washington. While playing the game I really felt like I was there living and breathing the events that would shape the birth of our great nation. I was so transversed into the story and felt like I was living history. It was amazing!

Naval Battles Are Awesome
Man the cannons! This Assassin’s Creed game is not just about stealth and killing Templars. Assassin’s Creed 3 now features actual naval battles where I captained an actual ship and took on other naval vessels in epic battles. I had my doubts in the beginning about the naval missions, but became addicted to it the more i played. Piloting the high seas on the Atlantic coastline is a lot of fun. Physics seem to play a big role as well with winds, waves, storms, and much more just to play out on the realism. I was also able to upgrade my ship making the battles just a little bit easier.

Multiplayer
I consider Assassin’s Creed to be more of a single player experience. Multiplayer was more of an afterthought and not needed. Well it looks like Assassin’s Creed 3 received a major overhaul in this department. No longer is it lame and boring. Here I found multiple game modes where I was able to put my skills to the test as I assassinate targets while avoiding the same. I enjoyed multiplayer the most in Wolf Pack mode where I worked as part of a team to eliminate enemies in increasing waves of difficultly. Assassin’s Creed 3’s multiplayer definitely gives me a big break between all the shooters that I have allowing me to engage in something different as well as have fun in the process.

CONS:

There’s A Glitch In The Animus
Here’s an example of what happened to me. So here I am roaming through Boston and I noticed one of the pages of Ben Franklin’s Almanac flying through the streets of the city. I was on my way to capture it when all of a sudden something was blocking my path. It was my horse that was glitching as I moved. I had a good laugh or two for awhile, but it then became a real pain in the ass for me as my glitched horse just followed me flickering around everywhere I went until I ran into a building. As I went through various message boards I began to notice that other players were also experiencing some random bugs. Assassin’s Creed 3 is filled with these random moments, but none of them are major game breakers. Hey Ubisoft, hopefully an update is in the near future.

IN CONCLUSION

As much as I have enjoyed playing Assassin’s Creed 3 so far I’ve come to the conclusion that this game is good, but still not as great as what Assassin’s Creed 2 was. There are plenty of improvements including a more fleshed out story, the naval missions, and fantastic multiplayer, but it still has a long way to go to match the greatness of what Ezio’s story was. The bugs eventually will be exterminated. and the King Washington DLC is something I’m really looking forward to. Ubisoft clearly has another big winner on their hands and I can’t wait to see what the next Assassin’s Creed game brings.

Developer: Ubisoft
Platform: Xbox 360
Players: 1-8 (online multiplayer)
Price: $59.99

After the disappointment that I suffered through in Modern Warfare 2, I said to myself that I was officially done with Call of Duty. Javelin glitches, speed skating glitches, negative XP glitches, idiots who rather not complete objectives and just boost for the damn tactical nuke. I think you get the point. At that point I started hating the game and the series as a whole. As a result I eventually caved in and bought the Hardened Edition of Black Ops that next year. I loved the campaign and the awesome zombie mode. The multiplayer was still “meh” to me even though I liked spamming the RC car. The following year Modern Warfare 3 was released. I stuck to my guns and skipped it, because of the disappointment of Modern Warfare 2. So here I am today deciding about Black Ops 2. Sure I’m sick of Call of Duty compared to other shooters on the market, and the E3 demo sucked, but I eventually decided to give it a chance. In the end I’m glad that I did.

PROS:

It’s Like Being In An Action Movie
I don’t know what it is with Infinity Ward and Treyarch, because every year when a Call of Duty game is released I feel like each developer is trying to out Michael Bay one another. Basically, Call of Duty plays out like a huge summer blockbuster with tons of carnage, cussing, guns, destruction, and plenty of explosions to keep me hooked in. No need for an epic story. Just give me “shock and awe” along with plenty of body bags for the virtual dead and everything will be just fine. Well Black Ops 2 provided all of that in it’s unique blend of Cold War and Future War eras and it was pretty cool. I just wish they had a better plot like the first Black Ops game had.

Improvements In Multiplayer?
Did I just say that? Well yes I did. Black Ops 2’s competitive multiplayer is a big step up over over the first Black Ops game. Score streaks now take the place of kill streaks making other players work a little harder to get that special attack they crave. There’s also a heavier emphasis in completing objectives in certain gametypes to help curb away the wannabe snipers who just sit around and camp out waiting for kills to come to them. Seriously guys, let me just rant by saying that being a sniper in a Call of Duty game is just plain stupid. Complete the objectives! We don’t need an eight man team with seven snipers and one person trying to win the game. In other words…Play Smart! Just keep in mind that I’m only here for the fun of the game, or until everyone starts cheating. If that happens I’ll go back on my hating spree.

Endless Customization
Black Ops 2 has tons of customization options that had me busy for hours deciding on what I want to do with each of my custom loadouts for multiplayer. What type of kickass guns do I want? How about perks? Do I want more or less. More perks come at the expense of less weapons, but I can be faster and more like a ninja as I knife randoms with ease. Of course I can go the other way and be more like Rambo. The best part is that using these customizable options allows me to tailor a multiplayer experience to my liking as well as having the tools to conquer each game mode.

Zombies!
The main reason I purchased this game. The zombie mode has been fleshed out a lot more to include some new game types along with the traditional Survival mode. Tranzit allows me to travel to each map via a bus. While traveling I had to beware of hitchhiking zombies coming along for the ride as well as trying to kill me. Grief is also pretty badass as two teams of four take on the zombie horde. Last team standing along with winning the round wins the game. Grief does add a lot of fun and strategy to the game. Sure you can’t hurt the other team, but you can always find ways to screw them over giving me the advantage. Zombies is where I’m spending most of my time playing, because it’s addicting and fun. With that said I once again raise the question to Treyarch. Why not make a stand alone zombie game?

CONS:

Strike Force Is A Bit Of A Letdown
So what is Call of Duty. A First-Person Shooter or a Real Time Strategy Game? The RTS missions called Strike Force sound like a good idea, but they come off as rather retarded. The idea was for me to control the actions of unmanned vehicles to complete various objectives. Sounds great and all In theory, but what it really boiled down to was me taking control and doing everything for myself since my unmanned attack grunts are not very helpful in the long run. Each vehicle and deployment look very kickass, but in reality they kind of suck. Going through these missions is more of a pain in the ass, because all I want to do is go back to the action.

Missing That “Wow” Factor
Black Ops 2 is a pretty good game, but what the series has been missing lately has been that “Holy shit! I can’t believe that happened” type of moment. The main example that I can think of would be the nuke scene in Call of Duty 4. I thought that moment was crazy when the nuke went off and my main character during that mission died. The first words I had after that moment was “What the fuck just happened!” Since then the Call of Duty series hasn’t had anything that would even measure up to that moment. Sure Black Ops 2 has branching paths based in my decisions and tons of action, but I want something that I’ll remember for a long time. Since Call of Duty 4, I feel like the developers just mailed it in and said to Activision “Here’s the new Call of Duty game. Now let’s release it and collect our millions of dollars.”

IN CONCLUSION

So I actually liked Black Ops 2. Does this mean that I’m officially back with the Call of Duty franchise? Well…I would have to say “No.” The game does pack in plenty of fun and tons of replay value in the multiplayer department, but I still believe that the developers need to add that extra punch that made Call of Duty 4 the benchmark of the series to date. The Black Ops games so far have been a positive step in that direction. Maybe what Activision needs to do is stop milking the cash cow and watering down the series with yearly installments. This will make the games more fresh and entertaining as well as generate less hate from some of the internet trolls out there. Just making a suggestion for the better. Overall, Black Ops 2 is a good game making my purchase well worth the money.

Developer: Activision, Treyarch
Platform: Xbox 360
Players: 1-16 (online multiplayer)
Price: $59.99

Call me a sucker for everything retro. When I heard that Midway Arcade Origins was coming to Xbox 360 I knew that I had to get it. Of course every time they offered a compilation of old school classics I ended up buying it no matter what console I had at the time, and Midway‘s retro offerings have been whored out on all of them to date. Sure nothing has changed since the time when I played most of these games back in the ’80s and early ’90s except for the fact is that this time there’s achievements. Challenge accepted! Now where do I insert the virtual tokens?

PROS:

More Than 30 Classic Games
Actually there are 31 games which solidifies the more than 30 games message in the advertising. Some of the games I really enjoyed including Smash TV, Total Carnage, Defender, Sinistar, Joust, Arch Rivals, Rampage, and more. Of course there’s some games in this collection that I wish would just die. Yes, I’m talking to you Pit Fighter and Spy Hunter 2. Overall this compilation of old school classics is quite enjoyable giving me some nostalgic memories of days gone by. This collection also has multiple ways of playing with Free Play where I can keep entering virtual quarters and play as long as I want, and Score Attack which only gives me a set number of lives. Score Attack is also the only way to unlock each game’s achievement.

CONS:

Terrible Controls
For a collection of games that have been faithfully emulated you would think a tweak or two in the control department would help. Sadly, that is not the case here. The main problems show up on titles that used trackball and steering wheel controls. The analog stick is the only alternative, but on games like Championship Sprint and even Marble Madness it can prove to be quite a pain in the ass to control. I’ve also noticed a slight hiccup issue with the analog controls in Smash TV. I don’t get it. The controls work great on the XBLA version. Why not on this one?

No Online Multiplayer
Multiplayer is included with Midway Arcade Origins in the form of couch multiplayer, but I think this collection would be even better with some form of online multiplayer. The games that were available on Xbox Live Arcade, before their delisting, had online multiplayer making for some fun. Sadly, the only online functionality this set has is online leaderboards. Maybe the thought of being number one on the leaderboards is enough for some people since the days of these games was achieving a high score. Then there are games like Rampage, Arch Rivals, and others that are much better with some competition both online and on the couch.

Missing Games
While Midway Arcade Origins features an eclectic collection of games there are a few titles that have been omitted. Where’s NARC? It’s on all the other collections, but not here. Why? How about Pigskin 621 A.D.? Arch Rivals is here, why not this one? Primal Rage? Hydro Thunder? I could go on and on. Some people out there on the internet message boards have even mentioned the Mortal Kombat games. I guess they haven’t noticed yet, but those games are in one “Kollection” on Xbox Live Arcade. Hopefully WB Games has plans on a follow up down the road, because there are so many titles for at least another release.

IN CONCLUSION

Midway Arcade Origins clearly fills the need for retro gamers like myself with a nice compilation of classic titles, but the control issues on some games along with the omission of other titles sort of hurts it. Some of these games are fun for a long time, but there are others that have aged so badly that I’ll just play to earn the achievement and then steer clear of them forever. This is a collection for serious retro gaming fans. Everyone else (especially those born after the early ’90s) should give it at least a rental just to see what gaming was like in the early days.

Developer: WB Games
Platform: Xbox 360
Players: 1-2 (local multiplayer)
Price: $29.99

Master Chief Is Back!

It’s been five years since the last appearance of the iconic Master Chief in Halo 3. The Halo rings were destroyed, 343 Guilty Spark was destroyed, and Earth was saved. The Chief and Cortana however were last seen drifting in the far reaches of space on the fractured UNSC ship Forward Unto Dawn. The Chief has gone back into cryo sleep and tells Cortana to wake him when he’s needed. Now after more than four years in space a new threat along with Covenant called the Prometheans has arisen. Add onto that Cortana’s AI is deteriorating. What does the Chief do? Kick ass, take names, and once again try to save the day. It’s time for me to take part in a brand new Halo trilogy. The Reclaimer Trilogy.

PROS:

The Story Drew Me Right In (Spoiler Free)
343 Industries sure did their homework because Halo 4’s story was amazing right from the start. I was hooked right away as the action ramped right up after the awakening. I was able to really feel the tense drama between Master Chief and Cortana throughout the campaign. Then again I’ve taken quite a keen interest in the adventures of the duo since the original Combat Evolved game more than a decade ago. At no point did I feel lost, bored, or wondered what the heck was going on. Halo 4’s story is gripping, intense, and kept me interested in between all the gunfights with Covenant and Prometheans forces.

The Visuals Are Absolutely Stunning
It’s not very often that I talk about a game’s graphics. Actually I never do, but I need to comment on the visual eye candy of Halo 4. It’s amazing. The sheer amount of detail is awe inspiring. I had to pause for a moment, pull out the disc, and put in previous Halo games just to see all the differences in both character design and the overall environment. I couldn’t believe what I was seeing. While the graphics look impressive on my 1080p HD television I’ll bet that it still looks just as good on any standard television as well.

Amazing Sound
What makes Halo so unique is the amazing soundtrack. It’s almost tells a story in itself with tones that spell out the drama along with energetic beats when the action heats up. I absolutely loved it. Along with the music comes with the sounds of the weapons themselves. 343 Industries did a complete overhaul with weapon sounds making them sound even realistic than ever before. Now It really feels like I’m here to kick some ass with some awesome weapons.

Spartan Ops
Along with the thrilling campaign 343 Industries replaces Firefight with a new episodic campaign entitled Spartan Ops. The new campaign has weekly episode updates bringing me a whole new story taking place after the event s of Halo 4. Featuring both solo and co-op play Spartan Ops is quite addicting giving me even more Halo bang for the buck. It’s also great to play in between all the competitive multiplayer action. Sure I’ll miss Firefight, but all I’ll have to do is change discs to Halo: Reach and everything will be just fine.

Multiplayer Is Still Awesome
Besides a well done story, Halo is also known for some of the best multiplayer action online on Xbox Live. Yes, I said it. No, I’m not bragging. I honestly seem to enjoy Halo’s competitive multiplayer a little more than Gears of War, Battlefield, and Call of Duty. Halo: Reach made some radical changes in the multiplayer formula, but still kept it’s fun factor. Halo 4 continues that tradition by making a few tweaks here and there, but still keeps the core mechanics intact making me want to put on my Astro A50 headsets and kick some ass online. Forge mode is also back allowing me to create new game types along with making a tweak, or two, in popular maps just to change things up. Finally, there’s the customization factor allowing to create my own unique Spartan along with loadouts catering to my competitive needs.

CONS:

Honestly, throughout my gameplay time with Halo 4 I really couldn’t find any nagging issues that brought the game down for me. Maybe I was too hooked on the epic story and action to even care. It’s extremely rare for me not to have some sort of negative about a game, but I’m at a loss with this one. I’m not saying that Halo 4 is perfect, but I will say that this game is the closest thing to a near perfect experience.

IN CONCLUSION

Bungie handed 343 Industries the keys to the palace, and clearly they didn’t disappoint. Sure I had my doubts in the beginning, but they were quickly dashed once I got underway in the campaign. Combat Evolved was the bar in my opinion when it came to Halo games. Halo 4 has clearly surpassed that bar, and now sets the standards for what a first person shooter should be. I didn’t think that the Halo series needed a new trilogy, but this new Reclaimer Trilogy is a welcome addition. I can’t wait to see what 343 Industries have next up their sleeves with Halo 5, but I will say that the expectations will be at an extremely high level. Hopefully they’re up for the difficult challenge that lies ahead. Until then it will be more of the campaign, Spartan Ops, and multiplayer for me. Welcome back Master Chief!

Developer: 343 Industries
Platform: Xbox 360
Players: 1-16 (online multiplayer)
Price: $59.99

GAME STATUS: Autobots and Decepticons are on their way to Earth
ACHIEVEMENTS EARNED: 20 out of 50 (280 Gamerscore)

For my original review on Transformers: Fall of Cybertron Click HERE.

Cybertron is dead. The core has shut down and the planet ravaged by civil war is no longer able to sustain life. While the war still rages on the Autobots and Decepticons must find a new battleground. That battleground is Earth, but they’re not there yet. The cliffhanger ending only shows the epic final battle with Optimus Prime and Megatron, then both ships enter a wormhole, and finally the credits roll. WTF! I want to know what happens next! I guess myself, along with countless fans, must wait until the next game. Other than the abrupt ending I still enjoyed playing Fall of Cybertron.

Now let me just state that I’m a big fan of Transformers except for the “Bayformers” movies. I grew up with the series as a kid, and had a lot of the toys. Schoolyards and neighborhoods were all about Transformers during the ’80s. It was the cool thing to have. Of course anyone who had Gobots were laughed at and ridiculed for their parents being “cheap.” Fast forward to today and Transformers is still around, however in the video game world developers could never get it right. That is until High Moon Studios came around. You could see from their previous game Transformers: War For Cybertron that they understood the mythology of the series. They got it right and fans like myself were happy to see Transformers done right.

High Moon Studios’ Fall of Cybertron continued to show the love they had for Transformers. They listened to the fans about what they wanted to see. The end result was a brilliant game in terms of story and action. I was hooked right from the beginning as the action heated up into a frantic pace, while playing as Bumblebee, only to get sent back in time to previous events that led to the epic showdown between Optimus Prime and Megatron. At one point it felt like a real bummer, but I knew that this was only the beginning of the game and the best was yet to come.

While playing the game I constantly had thoughts in my head about the great leaps forward High Moon Studios made to make Fall of Cybertron better than War for Cybertron. While they made great leaps forward, they also had to make some sacrifices that hurt the game. None were bigger than the co-op play during the campaign. War for Cybertron was awesome when up to three friends joined in the campaign. Fall of Cybertron took all that away with only one character per level, however each level catered to that specific character and they were given special abilities. That kind of made up for the lack of co-op play. Optimus Prime called on Metroplex for air strikes, Jazz had a grappling hook (the man who voiced Jazz was awesome by the way), but can someone tell me why Cliffjumper was the one who can cloak? I thought that was Mirage. Just giving my two cents on the topic.

Another issue I had was with Grimlock. I was really hyped up when I saw him in the concept art and in the trailers. Then I played the game. Wait a minute! Only one level? That’s it? I was really disappointed, because after that level I wanted more Grimlock. Actually what I wanted was more Dinobots as a whole. It was really cool seeing all the characters working together taking down Shockwave and the Insecticons, but it left me wanting more. Sure there is DLC to use them in competitive multiplayer, but what I really wanted was more of an expansion to their storyline. Maybe even an Escalation level with just the Dinobots? I can dream can’t I?

SO WHAT DOES THE TRANSFORMERS FUTURE LOOK LIKE?

While the campaign was a bit on the short side, and the multiplayer about as dead as Cybertron itself (except for Escalation) I can’t see me letting go of this game. Besides I still have War for Cybertron. Both War for Cyberton and Fall of Cybertron are tributes to what makes Transformers great. Now if they could only make the “Bayformers” that way as well then fans like me wouldn’t bitch so much about it. I definitely see a second, third, and even a fourth play thorough of Fall of Cybertron as I get more achievements, and upgrade all my weapons making them even more badass than before as I patiently await for the next installment of the series.

Developer: Activision, High Moon Studios
Platform: Xbox 360
Players: 1-12 (Online Multiplayer)
Price: $59.99

Fairhaven…mobile sized. Not only do I have the latest Need For Speed game on my Xbox 360 I also made the purchase of Most Wanted on my iPad and iPhone. It may be a bit downscaled, but this version of the hit game still packs an amazing punch. On the go and running from the law…what could be better? Doing it in real life maybe. I do have the car for it, but for now I’ll be a good samaritan and just stick with the games. So is this smaller version of the game just as good as the console? Absolutely!

PROS:

Traditional Racing Formula
Like many racing games on the past, this version of Most Wanted sticks to what works best. Racing and unlocking cars with my speed points. Everything is kept right to the point as I can move around the map of the open city of Fairhaven and pick races.The cop chases are fast and frantic and are just as relentless as the console versions.

Looks Amazing
Need For Speed: Most Wanted is clearly the best looking racing game on the iPad and iPhone. I shit you not. The first thing that hit me was how awesome Fairhaven looks. At times it can be a bit hard to notice especially when I’m in the middle of an intense race or cop chase. I also have to comment on the sense of speed when I hit the nitrous and blast past the competition while praying that I don’t hit the wall in the process.

Excellent Controls
Most racing games never seem to get the controls down right. Well I didn’t need to worry about that with Most Wanted. Picking up my iPad and using it as a steering wheel while in a third person view was really cool. Swiping upward activated my nitrous and swiping down braked. The controls are kept simplistic mailing it easy for pick up and play for me. Casual gamers will also enjoy this, and hardcore gamers will use the options to the fullest to fulfill the toughest challenges.

CONS:

Multiplayer?
While Most Wanted features a great single player campaign with tons of cars and options to unlock the multiplayer however is a bit lacking. The only competition I had was beating times on races. Sadly , there is no head-to-head multiplayer action which hurts the game just a bit. To me racing is all about competition. Who has the faster car. Who can take turns better. Winning by an inch or a mile. I want multiplayer! Oh well. At least I have the Xbox 360 version for that.

I Want To Play As The Cops!
I know it’s not Hot Pursuit, but once again I’m jumping on the bandwagon to EA about some sort of update that would allow me to play as the cops. This game would be even greater to put me in the role of the enemy and take out the Most Wanted. I can only dream.

IN CONCLUSION

Need For Speed: Most Wanted is clearly the best racing game that I have played on the iPad. I also like it on the iPhone as well especially when I’m out and about. It’s easy for anybody to pick up and play, yet difficult to master which is great for gamers like myself. Whether I’m playing on my Xbox 360 or my mobile devices, Need For Speed: Most Wanted is a winner and a must buy for anyone who likes racing games.

Developer: Electronic Arts, Firemonkeys
Platform: iPad, iPhone
Players: 1
Price: $6.99

It’s time once again to return to Pandora. Ok, I was there just a couple of weeks ago still looting those damn Claptraps for those collectible achievements and Crawmerax yet still lives, but I digress. It’s time for some new adventures in the Borderlands. Handsome Jack is looking for some badass vault hunters like myself to do what I like to do best. Kill, loot, and then repeat. There goes my social life again. Then again my day job sort of did that a couple of months ago, but once again I’ve dipped off subject. Viva La Pandora! Viva La Borderlands 2!

2K Games and Gearbox Software once again bring me back to the wide world of looting and a shitload of guns to play with in this first person shooter and role playing hybrid. I’ve spent hundreds of hours playing the first game which became a bigger addiction to me. Let me put it this way. There’s not one drug out there with the addictive quality that can compare to the looting adventures of Borderlands. Period! Now I’ve got the highly anticipated sequel where there are still plenty of bandits and other mutant animals to kill, but this time the baddies are tougher and a heck of a lot meaner. Good thing I have even better guns and tons of ammo, but don’t expect Marcus to give out any refunds.

Storywise, Borderlands 2 improves by leaps and bounds over the original game, but let’s be serious. I didn’t pick up this game for epic storytelling. I bought it to shoot, kill, and loot as much as humanly possible. Plus there’s all the addictive fun and comedic satire where Borderlands 2 clearly doesn’t disappoint. Handsome Jack, Head of the Hyperion Corporation, has been looking for some new vault hunters to open up a new alien vault on Pandora. Hopefully this time there’s some sweet loot inside. Sadly, Jack’s attempt to lure would be vault hunters is nothing more than a trap. Luckily, my character of choice survives near death and then my adventure began.

The first thing that impressed me was the improvement of the cell-shaded graphics. They look even better than the first game. I also have to commend Gearbox for finally using a color palette for the surrounding environment. Yes, they finally stopped using different shades of brown and found other colors like green and blue. The use of color brought more life to the wasteland of Pandora making exploration a little more exciting. Characters look a little brighter and more energetic. Even all the guns have some cool looking skins making them better to own. Impressive!

I started out with Axton. Like Roland in the first game, Axton is a soldier class specializing in combat rifles along with deploying a turret as his special attack. Considering the fact that I didn’t use the soldier class as much in the first game (I used Brick the most) I was more interested to go this route and it hasn’t disappointed me at all. The turret was great in a firefight and helped make tougher enemy battles slightly easier. It’s safe to assume that anyone who joins me online will see me with him.

As for the other characters, the heavily hyped Salvatore the Gunzerker is also pretty cool with the dual wield special. He kicks some major ass when the guns are drawn leaving tons of blood and shrapnel in his wake. Now all I want is to dual wield a pair of elemental rocket launchers and he’ll make Brick arching of the past. Maya the Siren is basically an upgraded version of Lilith. Zero the Assassin (he’s a number) is not bad either with his stealth attacks and sniping abilities. Overall, the characters in Borderlands 2 are just as good as the original, but with a just a hint of more “attitude” mixed in.

The biggest improvement comes with a new skill tree system to add new abilities and increase stats. Skill points are earned by leveling up my characters through kills and completing missions. Customization is better than ever with more ways to differentiate my character from the others online. There’s even an option to reset your stats and place your hard earned skill points into other settings along with changing your looks as well. New to Borderlands is Badass Ranks. This applies to completing various challenges in the game. Complete a challenge get a token which I get to use to upgrade stats including health, shields, damage, accuracy, etc. The best part  is the fact that these ranks carry through to all my characters. Now that’s something I like.

While I can choose to venture and brave the vast lands of Pandora on my own, I realize that exploring, killing, and looting are more fun with a group of friends, Co-op is back and better than ever. Up to three friends can join me for some good fun all in the name of rare loot. Unlike the original, you don’t have to worry about that one person who gets all the good shit leaving you with all the scrap junk. No more being the low man on the totem pole. Now I can get some rare loot without one of my friends running away from the group and raping all the loot chests. Gearbox made a change making all loot shared. Some may like this and most won’t but maybe it’s time to make things fair for everyone. Overall, I absolutely enjoyed the multiplayer experience as my friends and I explored, killed, and shared plenty of laughs along the way. Co-op is the way top go for overall longevity because single player is only fun for so long.

What makes Borderlands 2 so great? An entertaining experience, fun characters, tons of jokes and other pokes at pop culture, and a whole lotta guns. What’s not to love. The best part is the fact that the game never takes itself too seriously, because if it did it would probably suck. I shit you not. There’s a lot ot see and plenty to do both on foot and unleashing your inner “Mad Max” in kick ass vehicles. Hundreds of more hours await me in Pandora with both the main game and future DLC as the search for awesome loot continues, so do me a favor. Stop reading, buy Borderlands 2, and join me online for some good times. Now where’s those rare weapons.

Developer: 2K Games, Gearbox Software
Platform: Xbox 360
Players: 1-4 (Online Co-op Multiplayer)
Price: $59.99

Here I go again. Another year and another review of Madden. Since the Sega Genesis days I’ve spent my hard earned money every year for the new Madden (except for the one year where I bought the greatness that was NFL 2K5). Why? Well that’s because I’m a huge fan of the NFL, and now Madden is the only video game in town where the league still exists. Once I start playing a game I shut out the world around me,  and my mind focuses in only on the action on the screen. Nothing is going to stop me from making that big touchdown pass, getting the all important sack or game changing interception, or winning the Super Bowl. Yes, Madden is that big of a deal.

Now coming into this season something came over me. For the first time in over a decade I wasn’t interested in purchasing the new Madden. Call it blasphemy, but I’m really serious. In last year’s review I was a little disappointed with the game due to shitty commentary and a lack of new features to make the game more “real!” Basically I once again felt like I had a $60 roster update. At E3 I was disappointed with the terrible lag with the Joe Montana check collecting play calling Kinect presentation. I was ready to give up, but part of me said not to, so I bought the game and I’m glad that I did. So let me term this as “EA Sports: Better Than Any Madden Game!”

So where do I begin? Well let’s start with the presentation and commentary. Gone is the boring and broken play by play call of Gus Johnson and Cris Collinsworth who are replaced by Jim Nantz and Phil Simms from CBS Sports. The number one commentary crew on CBS bring more than just new blood. Their calling style is fun and fresh and their interaction works so well with the action taking place on the screen. The CBS style of presentation is also noticed throughout the game with the scoreboard, opening intro, camera angles, and starting lineups presented by Papa John’s who keep telling me about a free pizza, but never seem to send me one. What’s up with that?

The biggest change comes with what was once known as Franchise mode. Well, it no longer exists. Then again neither does Superstar mode either. They’ve now been combined to form Connected Careers. Playing either online or offline I created my own player with Kinect and went through the grueling season gaining wotking mu way up the depth chart and gaining valuable XP. I really enjoyed this mode even though I could only control myself. Of course I can also choose an existing player as well. Coaching was also an available option allowing me to call the shots as well as control the players on the field which makes this option as close to the old Franchise mode as I can get. Honestly, I like the changes here because the old way was getting a little boring.

My personal favorite game mode is still Madden Ultimate Team. The card collecting mode that feels like an RPG hasn’t changed much, but it’s still a blast to play. MUT is more than just a mode to play against friends or the computer. In a way really feels like a Franchise Mode where I can trade buy, sell, and trade off players to help build my team. Rewards are also aplenty here where I had a superstar player to start building my team around (I chose Aaron Rodgers) and there’s multiple challenges to compete for other legendary card bonuses. MUT is where all the fun is, and where I’ll once again spend the majority of my time.

Other than some of the new features, playing Madden is still pretty much the same game. Gameflow is still a good option to utilize although the full playbook is still available. The hit stick function has been slightly improved and still kicks ass. Online play is still fantastic even in co-op, but they still need to find a way to deal with the annoying rage quitters. There are some new animations like “Tebowing” that made it’s way into the game. Sadly, Chad Johnson‘s “head butting” didn’t make the cut.

EA Sports and Tiburon made some key changes making this year’s edition of Madden the best and most authentic version of the NFL experience ever. Then again this is also the biggest overhaul to the gameplay they’ve ever done since gaining exclusivity to the NFL license. Hopefully they don’t decide to slack off after this and go back to the usual $60 roster update. Overall, Madden NFL 13 is must buy for all fans of football in general looking for the most authentic experience.

Developer: EA, Tiburon
Platform: Xbox 360
Players: 1-6 (Online Multiplayer)
Price: $59.99

Turn the clocks back two years ago. I went to Best Buy and purchased War for Cybertron. At first I was still skeptical because of the suckiness of Transformers games through the years, but after just an hour of playing I said “Holy shit this game is awesome!” The epic struggle between the Autobots and Decepticons on Cybertron was fantastic and brought up plenty of memories of the old Generation 1 days where as a young child I was watching the cartoon and playing with the toys. I also wrote an article during my SFX-360 days claiming that War for Cybertron was that year’s Batman: Arkham Asylum. Fast forward to today and I’m once again brought back to that familiar Transformers world that I loved so much.

Fall of Cybertron takes into account Cybertron’s final days. The planet ravaged by war and Dark Energon is no longer able to sustain life. The Autobots have one transport left (The Ark), and are ready to make their way to another world (Earth). The Decepticons however have plans of their own and that is wipe out the Autobots for good. Megatron and his band of enemies have a plan, but Optimus Prime has the mighty Grimlock and Metroplex on his side.

Just like War for Cybertron, High Moon Studios took the “if it ain’t broke don’t fix it” approach with Fall of Cybertron while making some subtle tweaks in the gameplay and graphical details. The end result is a really fun game that rivals their previous Transformers game (not the “Bayformers” movie tie in). The main campaign may be a bit on the short side, but it packs a serious punch along with a few surprises here and there. The Call of Duty inspired multiplayer however still is a disappointment to me except for Escalation mode which still kicks ass.

The first thing that impressed me was the amount of detail to make Cybertron a bit more like an actual world unlike the mechanical look of the first game. This time there are more open areas instead of corridor battles that looked exactly alike. Fire, explosions, smoke, battle damage. This game made me feel like I was in the middle of the war, or the equivalent of a Michael Bay movie battle sequence. Shooting a lot of generic looking robots, transforming, and shooting some more. That pretty much sums up the game. It may sound a bit repetitive, but the developers worked on an impressive way to shake things up to keep the gameplay fresh, entertaining, and even nostalgic.

The biggest change in the main campaign was the fact that you can only play as one character per level. At first I thought that sucked, but then I saw why High Moon went this direction and I was put at ease. Each level is catered for a specific character and their abilities. Playing as Optimus Prime and utilizing the city sized transformer Metroplex, Cliffjumper using a key cloaking ability, the Combaticons forming Bruticus, and even Grimlock stomping on helpless Insecticons in a melee style level was awesome. Now I understand why the co-op feature from the first game was scrapped and I’m alright with it.

The multiplayer portion of Fall of Cybertron is more of a mixed bag for me. There are some highlights which include the return of Escalation mode. The Horde mode style gameplay was both tough and fun. My only gripe is the fact that there’s not enough characters to play as. Hopefully High Moon can give fans like myself more options. As for the other competitive team based modes I was a little bored. Sure it’s Transformers (and you can create your own unique character which is pretty cool), but these same type of game modes are found in so many other titles in the market. Yes, it will be popular for a couple of weeks, but I see the same fate as what War for Cybertron’s multiplayer was…completely forgotten and not many people playing.

Transformers: Fall of Cybertron is a game that fans, like myself, of Generation 1 can enjoy. It brings me back to my childhood days of watching the cartoon and playing with the toys again. The story is well done, the characters look awesome, and the gameplay is relatively unchanged from War for Cybertron. I recommend anyone who is a die hard fan of Transformers, or anyone who likes a fun third person shooter, to play this game.

Developer: Activision, High Moon Studios
Platform: Xbox 360
Players: 1-12 (Online Multiplayer)
Price: $59.99